forked from 0ad/0ad
Ykkrosh
bd3bd084c0
wposix: Define int8_t compatibly with SpiderMonkey. Remove unused camera, lightenv JS interfaces. Remove most of vector JS interface. Remove some of the redundant JS string conversion functions. Remove unneeded vmem, _lodBias functions. Clean up some formatting. This was SVN commit r8629.
120 lines
3.5 KiB
C++
120 lines
3.5 KiB
C++
/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_SCRIPTINGHOST
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#define INCLUDED_SCRIPTINGHOST
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#include "ps/Errors.h"
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ERROR_GROUP(Scripting);
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ERROR_TYPE(Scripting, SetupFailed);
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ERROR_SUBGROUP(Scripting, LoadFile);
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ERROR_TYPE(Scripting_LoadFile, OpenFailed);
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ERROR_TYPE(Scripting_LoadFile, EvalErrors);
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ERROR_TYPE(Scripting, ConversionFailed);
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ERROR_TYPE(Scripting, CallFunctionFailed);
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ERROR_TYPE(Scripting, RegisterFunctionFailed);
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ERROR_TYPE(Scripting, DefineConstantFailed);
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ERROR_TYPE(Scripting, CreateObjectFailed);
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ERROR_TYPE(Scripting, TypeDoesNotExist);
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ERROR_SUBGROUP(Scripting, DefineType);
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ERROR_TYPE(Scripting_DefineType, AlreadyExists);
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ERROR_TYPE(Scripting_DefineType, CreationFailed);
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#include "scripting/SpiderMonkey.h"
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#include "lib/file/vfs/vfs_path.h"
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#include <string>
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#include <vector>
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#include <map>
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#include "ps/Singleton.h"
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#include "ps/CStr.h"
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class ScriptInterface;
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class IPropertyOwner
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{
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};
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class ScriptingHost : public Singleton < ScriptingHost >
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{
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private:
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class CustomType
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{
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public:
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JSObject * m_Object;
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JSClass * m_Class;
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};
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JSContext * m_Context;
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JSObject * m_GlobalObject;
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JSErrorReport m_ErrorReport;
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std::map < std::string, CustomType > m_CustomObjectTypes;
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// The long-term plan is to migrate from ScriptingHost to the newer shinier ScriptInterface.
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// For now, just have a ScriptInterface that hooks onto the ScriptingHost's context so they
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// can both be used.
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ScriptInterface* m_ScriptInterface;
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public:
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ScriptingHost();
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~ScriptingHost();
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ScriptInterface& GetScriptInterface();
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static void FinalShutdown();
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// Helpers:
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// TODO: Remove one of these
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inline JSContext *getContext() { return m_Context; }
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inline JSContext *GetContext() { return m_Context; }
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inline JSObject* GetGlobalObject() { return m_GlobalObject; }
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void RunMemScript(const char* script, size_t size, const char* filename = 0, int line = 0, JSObject* globalObject = 0);
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void RunScript(const VfsPath& filename, JSObject* globalObject = 0);
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jsval ExecuteScript(const CStrW& script, const CStrW& calledFrom = L"Console", JSObject* contextObject = NULL );
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void DefineCustomObjectType(JSClass *clasp, JSNative constructor, uintN nargs, JSPropertySpec *ps, JSFunctionSpec *fs, JSPropertySpec *static_ps, JSFunctionSpec *static_fs);
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JSObject * CreateCustomObject(const std::string & typeName);
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void SetObjectProperty(JSObject * object, const std::string & propertyName, jsval value);
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jsval GetObjectProperty(JSObject * object, const std::string & propertyName);
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void SetObjectProperty_Double(JSObject* object, const char* propertyName, double value);
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double GetObjectProperty_Double(JSObject* object, const char* propertyName);
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void SetGlobal(const std::string& globalName, jsval value);
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CStrW ValueToUCString(const jsval value);
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};
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#define g_ScriptingHost ScriptingHost::GetSingleton()
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#endif
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