0ad/binaries/data/mods/public/simulation/components/interfaces
2013-11-08 23:22:59 +00:00
..
AIProxy.js And of course I forgot a file. 2013-07-25 08:58:15 +00:00
Attack.js Add battle detection support to the simulation. Refs #1425 (Patch by Zoot) 2013-01-20 22:47:59 +00:00
AttackDetection.js Implements attack notifications based on patch by madmax and zoot, fixes #1719 2013-10-06 04:49:38 +00:00
AuraManager.js Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again. 2013-10-14 15:51:21 +00:00
Auras.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
Barter.js Barter. Closes #23. 2011-11-24 15:43:32 +00:00
BattleDetection.js Actually add the battle detection code. Refs #1425. 2013-01-20 23:36:08 +00:00
Builder.js # Basic in-game building placement with new simulation system 2010-01-24 17:24:35 +00:00
BuildingAI.js Added Building AI, and some small changes to GarrisonHolder 2010-11-17 07:30:25 +00:00
BuildRestrictions.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
Cost.js # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
DamageReceiver.js # Primitive melee combat support in new simulation system 2010-02-05 22:00:39 +00:00
EndGameManager.js # Add victory/defeat conditions, based on patch from fcxSanya. 2010-10-01 20:51:21 +00:00
EntityLimits.js Training limits. Limit heroes to one living per player. Allow heroes to be trained again. Closes #1432 2012-11-07 17:56:14 +00:00
EntityLimitsChanger.js let entities change entity limits. Fixes #2076 2013-09-15 08:19:50 +00:00
Formation.js # Initial support for formation movement. 2010-09-03 09:55:14 +00:00
Foundation.js Handle updates for foundation progress, resource carrying and resource supply amount for AIProxy. Fixes #1327 2012-04-18 11:30:28 +00:00
GarrisonHolder.js Makes AIProxy keep the garrisoned units array up to date. Fixes #1019 2011-11-13 23:23:58 +00:00
Gate.js Gates. Adds UI buttons, replaces wall section with a gate, defines and create obstruction shapes, detects friendly units and eventually disable door's "block movement" flag, allows us to lock / unlock the door by disabling "block pathfinding" flag. Needs icons, play sound, animations. Fixes #1385, refs #619. 2012-07-08 16:25:33 +00:00
Heal.js Implement healing. Fixes #999. 2012-04-17 20:22:13 +00:00
Health.js # Add on-screen health bars 2010-10-02 12:41:29 +00:00
Loot.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
Looter.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
Messages.js Basic diplomacy. Refs #7. 2012-10-23 16:31:07 +00:00
Pack.js Implements siege packing. Closes #1718. 2012-12-01 00:34:03 +00:00
ProductionQueue.js Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
Promotion.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
RallyPoint.js # Add rally points for newly-trained units, based on patch from evans. 2010-08-05 10:20:47 +00:00
ResourceDropsite.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
ResourceGatherer.js Handle updates for foundation progress, resource carrying and resource supply amount for AIProxy. Fixes #1327 2012-04-18 11:30:28 +00:00
ResourceSupply.js Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
SkirmishReplacer.js Implements skirmish maps, based on patch by sanderd17, fixes #1198. Skirmish maps are like scenarios, except the player can choose their civ during match setup. To create a skirmish map: place some skirmish entities for each player in Atlas (see templates/skirmish/* for examples), uncheck the player's civ in Atlas' player panel if desired, and save in the maps/skirmishes directory. The map will appear in match setup under the "Skirmish" match type. 2013-10-04 02:29:16 +00:00
Sound.js # Initial audio integration with new simulation system. 2010-04-04 21:24:39 +00:00
Stamina.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
StatisticsTracker.js Summary screen. Closes #638. 2010-11-12 22:24:49 +00:00
StatusBars.js # Add on-screen health bars 2010-10-02 12:41:29 +00:00
TechnologyManager.js Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154 2013-10-15 10:05:08 +00:00
TerritoryDecay.js # Health decay for buildings not in a civ center's territory. 2011-08-18 20:28:53 +00:00
Timer.js # Primitive melee combat support in new simulation system 2010-02-05 22:00:39 +00:00
Trader.js Trade. Closes #30. 2012-03-08 20:42:28 +00:00
TrainingRestrictions.js Training limits. Limit heroes to one living per player. Allow heroes to be trained again. Closes #1432 2012-11-07 17:56:14 +00:00
UnitAI.js Move ship to shoreline when tasking units to garrison inside, fixes #1391 2013-11-08 23:22:59 +00:00
WallPiece.js Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
WallSet.js Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00