0ad/binaries/data/mods/public/simulation/ai/qbot-wc
2013-04-01 15:03:31 +00:00
..
_init.js AI API V3 along with a new version of Aegis. Support for a JS shared component that can be used or not for each AI. 2013-03-05 22:52:48 +00:00
_Read Me.txt Many small bugfixes for AIs. Adds support for difficulty (and along with that, some behind-the-door architecture for a handicap system). 2013-03-13 20:44:48 +00:00
attack_plan.js Fixes #1884 . Should Fix #1883 . 2013-03-30 07:30:54 +00:00
config.js Bug fixes and small improvements to Aegis. Change the "C" button into a "Settings" button. Fix to -autostart-aidiff. 2013-03-15 12:35:16 +00:00
data.json Adds notice of saved game issues to Aegis' description 2013-04-01 15:03:31 +00:00
defence.js A few final fixes to some AI logic in attack and defense. 2013-03-17 08:55:46 +00:00
economy.js Fixes #1884 . Should Fix #1883 . 2013-03-30 07:30:54 +00:00
enemy-watcher.js Add support for -autostart-civ to set civilizations when quickstarting. 2013-03-09 14:09:06 +00:00
entity-extend.js Add support for -autostart-civ to set civilizations when quickstarting. 2013-03-09 14:09:06 +00:00
entitycollection-extend.js AI API V3 along with a new version of Aegis. Support for a JS shared component that can be used or not for each AI. 2013-03-05 22:52:48 +00:00
license_gpl-2.0.txt Adding an experimental version of qBot. This is half a crossover with my former Marilyn bot (defense manager, attack plans) and some improvements here and there that I believe could help improve the bot. 2012-08-03 15:52:18 +00:00
map-module.js Fixes a few changes in my previous commit. Makes "Medium" the default difficulty setting. 2013-03-16 12:55:03 +00:00
military.js A few final fixes to some AI logic in attack and defense. 2013-03-17 08:55:46 +00:00
plan-building.js Clean-up of Aegis scripts. Most deprecated functions have been removed, some comments updated. Also makes resource maps 8-bit to save a little memory. 2013-03-16 09:59:43 +00:00
plan-research.js Fix the defense system (it now works as expected, that doesn't mean well). Fix a bug in dropsite placement that caused AIs to go awry. Slight changes here and there to the strategy. Optimizations when running many workers at once. Fix some pathfinding not working. Units in attack plans should be slightly less dumb. 2013-03-07 21:33:57 +00:00
plan-training.js Add support for -autostart-civ to set civilizations when quickstarting. 2013-03-09 14:09:06 +00:00
qbot.js Fix serialization issues with Aegis. 2013-03-24 09:10:32 +00:00
queue-manager.js Clean-up of Aegis scripts. Most deprecated functions have been removed, some comments updated. Also makes resource maps 8-bit to save a little memory. 2013-03-16 09:59:43 +00:00
queue.js Many small bugfixes for AIs. Adds support for difficulty (and along with that, some behind-the-door architecture for a handicap system). 2013-03-13 20:44:48 +00:00
template-manager.js Clean-up of Aegis scripts. Most deprecated functions have been removed, some comments updated. Also makes resource maps 8-bit to save a little memory. 2013-03-16 09:59:43 +00:00
timer.js AI API V3 along with a new version of Aegis. Support for a JS shared component that can be used or not for each AI. 2013-03-05 22:52:48 +00:00
utils-extend.js Adding an experimental version of qBot. This is half a crossover with my former Marilyn bot (defense manager, attack plans) and some improvements here and there that I believe could help improve the bot. 2012-08-03 15:52:18 +00:00
worker.js Fixes a few changes in my previous commit. Makes "Medium" the default difficulty setting. 2013-03-16 12:55:03 +00:00