0ad/binaries/data/mods/public/art/actors/particle
Mythos_Ruler f9dec493fc Changed Ptolemaic and Seleucid Military Colonies to use the merc camp actor for now until proper Military Colony meshes are modeled.
Shrank the size of the gear icon.

Added a "seeds" particle. Doesn't seem to be working though.

This was SVN commit r15013.
2014-04-26 22:49:33 +00:00
..
blowing_sand.xml Some miscellaneous stuff. Also Fixes #828 2011-05-04 21:51:29 +00:00
blowing_snow.xml Blowing snow particle. Map tweaks. Tweaked snowy pine texture. 2012-01-03 09:50:42 +00:00
cloud.xml Caspian Sea skirmish map. 2013-11-02 15:28:33 +00:00
construction_dust.xml Add dust particles on under-construction buildings, varying based on number of active builders. 2011-04-06 00:11:40 +00:00
destruction_dust_large_gray.xml "Large" destruction particle emitters and actors for "large" buildings, specifically Civ Centres and Fortresses. 2012-02-20 04:57:50 +00:00
destruction_dust_large.xml "Large" destruction particle emitters and actors for "large" buildings, specifically Civ Centres and Fortresses. 2012-02-20 04:57:50 +00:00
destruction_dust_med_dark.xml #Initial test for Destruction Dust. 2012-02-18 00:19:41 +00:00
destruction_dust_med_gray.xml #Initial test for Destruction Dust. 2012-02-18 00:19:41 +00:00
destruction_dust_med.xml #Initial test for Destruction Dust. 2012-02-18 00:19:41 +00:00
destruction_dust_small_gray.xml Last big construction dust commit. 2012-02-23 04:39:54 +00:00
destruction_dust_small.xml Last big construction dust commit. 2012-02-23 04:39:54 +00:00
destruction_smoke_large.xml "Large" destruction particle emitters and actors for "large" buildings, specifically Civ Centres and Fortresses. 2012-02-20 04:57:50 +00:00
destruction_smoke_med.xml #Initial test for Destruction Dust. 2012-02-18 00:19:41 +00:00
destruction_smoke_small.xml Last big construction dust commit. 2012-02-23 04:39:54 +00:00
dust_cav.xml Convert actor line endings from CRLF to LF for consistency 2012-04-14 16:43:00 +00:00
dust_storm.xml Reduced the size of a bunch of massive specular maps. 2013-11-30 07:57:29 +00:00
falling_leaf_green_a.xml #Falling leaf particles. New foundation for Greek Temple. Tweaking Gold Mine sparkle. 2011-04-15 05:05:07 +00:00
fireflies.xml Fireflies particle. 2012-11-24 00:32:09 +00:00
fireworks.xml Fireworks! 2012-12-29 22:38:56 +00:00
flame_catapult.xml Convert actor line endings from CRLF to LF for consistency 2012-04-14 16:43:00 +00:00
flame_firepit_1.xml Nicer looking particles for Roman Temple. Fixes #1498. 2013-06-09 17:28:46 +00:00
flame_firepit_2.xml Nicer looking particles for Roman Temple. Fixes #1498. 2013-06-09 17:28:46 +00:00
flame_jav.xml Convert actor line endings from CRLF to LF for consistency 2012-04-14 16:43:00 +00:00
flame_large.xml Convert actor line endings from CRLF to LF for consistency 2012-04-14 16:43:00 +00:00
flame_med.xml Convert actor line endings from CRLF to LF for consistency 2012-04-14 16:43:00 +00:00
flame.xml Add missing files 2011-04-03 19:51:25 +00:00
hero_aura.xml Convert actor line endings from CRLF to LF for consistency 2012-04-14 16:43:00 +00:00
rain_shower.xml Map tweaks. 2011-05-28 21:21:36 +00:00
seeds.xml Changed Ptolemaic and Seleucid Military Colonies to use the merc camp actor for now until proper Military Colony meshes are modeled. 2014-04-26 22:49:33 +00:00
smoke_blacksmith.xml This was SVN commit r13506. 2013-06-27 12:00:23 +00:00
smoke_catapult.xml Convert actor line endings from CRLF to LF for consistency 2012-04-14 16:43:00 +00:00
smoke_homestead.xml Convert actor line endings from CRLF to LF for consistency 2012-04-14 16:43:00 +00:00
smoke_jav.xml Convert actor line endings from CRLF to LF for consistency 2012-04-14 16:43:00 +00:00
smoke_light_delay.xml Convert actor line endings from CRLF to LF for consistency 2012-04-14 16:43:00 +00:00
smoke_light.xml Convert actor line endings from CRLF to LF for consistency 2012-04-14 16:43:00 +00:00
smoke_med.xml Convert actor line endings from CRLF to LF for consistency 2012-04-14 16:43:00 +00:00
smoke_small_light.xml Convert actor line endings from CRLF to LF for consistency 2012-04-14 16:43:00 +00:00
smoke_volcano.xml Convert actor line endings from CRLF to LF for consistency 2012-04-14 16:43:00 +00:00
smoke.xml Add missing files 2011-04-03 19:51:25 +00:00
sparkle_goldmine.xml Sparkly metal mines. :) 2011-04-14 21:34:00 +00:00
sparks.xml Nicer looking particles for Roman Temple. Fixes #1498. 2013-06-09 17:28:46 +00:00
water_splash.xml Added 4 geology waterfalls variations. 2013-03-22 00:24:46 +00:00