0ad/binaries/data/mods/public/art/actors/temp/cc.xml

11 lines
240 B
XML

<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>temp/cc.dae</mesh>
<textures><texture file="null_white.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>