forked from 0ad/0ad
Ykkrosh
49efe728fd
Added FCollada 3.02 library files (but Collada*.dll is not built by default since it doesn't work in VS2003 (because the FCollada*.dll files use the VC80 CRT)). Changed Premake to use optimize-speed instead of optimize, since the latter does /Ox (in MSVC) which is kind of unofficially deprecated. This was SVN commit r4935.
15 lines
403 B
XML
15 lines
403 B
XML
<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>jav2.pmd</mesh>
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<texture>male.dds</texture>
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<animations>
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<animation file="dudeidle.psa" name="Idle" speed="100"/>
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<animation file="dudecorpse.psa" name="Corpse" speed="100"/>
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<animation file="jav2.psa" name="Melee" speed="100"/>
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</animations>
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</variant>
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</group>
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</actor>
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