0ad/source/simulation2/serialization
Ykkrosh dd501b2a5a # Add initial basic player AI framework.
Support direct access to serializer streams, so serializers can be
nested.
Make component script "this.template" read-only.
Stop globally-subscribed component scripts receiving messages posted to
local components, to reduce out-of-sync risks.
Move pathfinder data out of entity template directory.
Fix GuiInterface deserialization.

This was SVN commit r8865.
2011-01-12 12:29:00 +00:00
..
BinarySerializer.cpp Increase serializer reserved buffer space to cope with huge maps. 2010-11-30 12:24:46 +00:00
BinarySerializer.h # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
DebugSerializer.cpp # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
DebugSerializer.h # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
HashSerializer.cpp Convert serialization code to use less virtuals and allow more inlining. 2010-05-25 19:01:30 +00:00
HashSerializer.h Convert serialization code to use less virtuals and allow more inlining. 2010-05-25 19:01:30 +00:00
IDeserializer.cpp Fix serialization of most components 2010-10-23 19:59:40 +00:00
IDeserializer.h # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
ISerializer.cpp Fix serialization of most components 2010-10-23 19:59:40 +00:00
ISerializer.h # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
SerializedScriptTypes.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
SerializeTemplates.h # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
StdDeserializer.cpp # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
StdDeserializer.h # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
StdSerializer.cpp # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
StdSerializer.h # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00