0ad/binaries/data/mods/public/shaders/effects
Ykkrosh fe3315376c Add BoundingSphere, SOverlaySphere.
BoundingSphere is similar to a bounding box, but more spherical.

SOverlaySphere is useful for visualising BoundingSphere (it's quite
inefficient and should only be used for debug functionality).

Normalise the camera frustum clipping planes, so that IsSphereVisible
gives the correct result.

This was SVN commit r15261.
2014-06-01 18:05:46 +00:00
..
postproc Made houses construct 20% faster. 2012-11-11 21:16:50 +00:00
bloom.xml Postproc manager 2012-10-15 10:34:23 +00:00
foreground_overlay.xml Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno 2012-08-29 23:07:53 +00:00
gui_add.xml Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_basic.xml Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_grayscale.xml Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_solid.xml Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_text.xml Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
los_interp.xml Using even stricter GLSL typing to please even more compilers... 2012-08-30 14:13:28 +00:00
minimap.xml Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno 2012-08-29 23:07:53 +00:00
model_transparent.xml Disable distance-sorting for most transparent objects 2013-08-24 14:48:02 +00:00
model_water.xml Add nop rendering technique to water and waterfall to stop crashes in fixed and arb mode when those are used. 2012-11-25 15:26:09 +00:00
model_waterfall.xml Add nop rendering technique to water and waterfall to stop crashes in fixed and arb mode when those are used. 2012-11-25 15:26:09 +00:00
model.xml Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00
overlay_solid.xml Add BoundingSphere, SOverlaySphere. 2014-06-01 18:05:46 +00:00
particle_solid.xml Bugfix- changed GLSL particle shader to use modelview matrix instead of modelviewprojection 2012-08-10 21:40:50 +00:00
particle.xml Bugfix- changed GLSL particle shader to use modelview matrix instead of modelviewprojection 2012-08-10 21:40:50 +00:00
sky_simple.xml Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno 2012-08-29 23:07:53 +00:00
terrain_base.xml Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00
terrain_blend.xml Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00
terrain_decal.xml Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00
terrain_grass.xml Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps 2012-08-07 18:21:16 +00:00