forked from 0ad/0ad
32 lines
618 B
C
Executable File
32 lines
618 B
C
Executable File
///////////////////////////////////////////////////////////////////////////////
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//
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// Name: Color.h
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// Author: Rich Cross
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// Contact: rich@wildfiregames.com
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//
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _COLOR_H
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#define _COLOR_H
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#include "Vector3D.h"
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#include "Vector4D.h"
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#include "lib/types.h"
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// simple defines for 3 and 4 component floating point colors - just map to
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// corresponding vector types
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typedef CVector3D RGBColor;
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typedef CVector4D RGBAColor;
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// SColor4ub: structure for packed RGBA colors
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struct SColor4ub
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{
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u8 R;
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u8 G;
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u8 B;
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u8 A;
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};
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#endif
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