forked from 0ad/0ad
wraitii
d23b7deb98
Aegis should mostly respect tech limitations so I'll ref #1964. I'm going to go with #2364 is fixed, the AI should be more efficient in early-game, and late-game is a known problem. Fixes #2274 and fixes #2379. Refs #2372 as it should fix several of those warnings for AIs. Fixes #2256 with a new bartering system, in parts taken from mimo's patch. This was SVN commit r14582.
63 lines
1.7 KiB
JavaScript
63 lines
1.7 KiB
JavaScript
var AEGIS = function(m)
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{
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m.TrainingPlan = function(gameState, type, metadata, number, maxMerge) {
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if (!m.QueuePlan.call(this, gameState, type, metadata))
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return false;
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this.category = "unit";
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this.cost = new API3.Resources(this.template.cost(), this.template._template.Cost.Population);
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this.number = number !== undefined ? number : 1;
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this.maxMerge = maxMerge !== undefined ? maxMerge : 5;
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return true;
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};
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m.TrainingPlan.prototype = Object.create(m.QueuePlan.prototype);
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m.TrainingPlan.prototype.canStart = function(gameState) {
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if (this.invalidTemplate)
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return false;
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// TODO: we should probably check pop caps
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var trainers = gameState.findTrainers(this.type);
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return (trainers.length != 0);
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};
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m.TrainingPlan.prototype.start = function(gameState) {
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//warn("Executing TrainingPlan " + uneval(this));
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var self = this;
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var trainers = gameState.findTrainers(this.type).toEntityArray();
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// Prefer training buildings with short queues
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// (TODO: this should also account for units added to the queue by
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// plans that have already been executed this turn)
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if (trainers.length > 0){
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trainers.sort(function(a, b) {
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var aa = a.trainingQueueTime();
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var bb = b.trainingQueueTime();
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if (a.hasClass("Civic") && !self.template.hasClass("Support"))
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aa += 0.9;
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if (b.hasClass("Civic") && !self.template.hasClass("Support"))
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bb += 0.9;
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return (aa - bb);
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});
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if (this.metadata && this.metadata.base !== undefined && this.metadata.base === 0)
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this.metadata.base = trainers[0].getMetadata(PlayerID,"base");
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trainers[0].train(this.type, this.number, this.metadata);
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}
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this.onStart(gameState);
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};
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m.TrainingPlan.prototype.addItem = function(amount) {
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if (amount === undefined)
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amount = 1;
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this.number += amount;
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};
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return m;
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}(AEGIS);
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