0ad/binaries/data/mods/public/gui/session
2015-01-03 15:44:28 +00:00
..
dialogs Add yes-no dialog and general dialog code to present choices to players. Can be used by triggers. 2014-07-02 14:48:22 +00:00
hotkeys Fix warning when following units. Fixes #2971. 2014-12-29 18:56:00 +00:00
selection_panels_left Split the selection panels in session.xml into multiple xml files 2014-06-18 13:03:59 +00:00
selection_panels_middle Split the selection panels in session.xml into multiple xml files 2014-06-18 13:03:59 +00:00
selection_panels_right Split the selection panels in session.xml into multiple xml files 2014-06-18 13:03:59 +00:00
session_objects Split the selection panels in session.xml into multiple xml files 2014-06-18 13:03:59 +00:00
top_panel Internationalizes in-game menu text, based on patch by Jaison, fixes #2540. 2014-10-27 01:32:11 +00:00
diplomacy_window.xml Make hotkeys and top panel fully moddable by splitting up the xml file. Allow entire directories to be loaded via an 'include' to provide extra moddability (modders don't have to edit any files, they can just add new ones). 2014-06-17 13:03:55 +00:00
input.js Do not include domestic animals in military selection. Patch by trompetin17. Fixes #2978. 2015-01-03 15:44:28 +00:00
menu.js Flip the buttons in the leave game confirmation dialog to the no/yes order to match other dialogs. 2014-11-16 22:21:57 +00:00
menu.xml Internationalizes in-game menu text, based on patch by Jaison, fixes #2540. 2014-10-27 01:32:11 +00:00
messages.js Properly localize tribute messages. 2014-12-12 01:11:04 +00:00
minimap_panel.xml Split the selection panels in session.xml into multiple xml files 2014-06-18 13:03:59 +00:00
placement.js Improve gui moddability by allowing to load an entire directory of scripts at once, and being able to split up big gui XML files. Fixes #2622 2014-06-11 17:14:35 +00:00
selection_details.js Change GUI tag parsing to use a FSM instead of using CParser. Refs #2589. 2014-11-16 02:10:28 +00:00
selection_panels_helpers.js Properly escape a character and remove a stray tag. 2014-11-16 18:00:02 +00:00
selection_panels.js Remove duplicated layers of unescaping which required multiple escapes in some places. 2014-12-13 01:08:29 +00:00
selection.js Slightly improve fogging performance by avoiding the constant deletion/re-creation of mirages. 2014-11-12 15:56:45 +00:00
session.js Escape special character. 2014-11-16 22:06:18 +00:00
session.xml Improve PickEntitiesAtPoint 2015-01-01 23:05:26 +00:00
setup.xml Add build/research/train time to tooltips. 2012-11-11 23:08:44 +00:00
sprites.xml Internationalizes in-game menu text, based on patch by Jaison, fixes #2540. 2014-10-27 01:32:11 +00:00
styles.xml * Add support for fallback fonts in the font builder. 2014-03-17 10:13:49 +00:00
top_panel.xml Make hotkeys and top panel fully moddable by splitting up the xml file. Allow entire directories to be loaded via an 'include' to provide extra moddability (modders don't have to edit any files, they can just add new ones). 2014-06-17 13:03:55 +00:00
trade_window.xml Make hotkeys and top panel fully moddable by splitting up the xml file. Allow entire directories to be loaded via an 'include' to provide extra moddability (modders don't have to edit any files, they can just add new ones). 2014-06-17 13:03:55 +00:00
unit_actions.js improve gui performance, refs #2179 comment 28 2014-10-18 16:37:53 +00:00
unit_commands.js improve gui performance, refs #2179 comment 28 2014-10-18 16:37:53 +00:00
utility_functions.js GUI cleanup. 2014-11-13 01:26:36 +00:00