forked from 0ad/0ad
Matei
0a6c4ae103
- Added "Screenshot Mode" checkbox on game setup screen, which will set units to Hold stance by default (normally, they'll be in aggress). - Made the "Fog of War" checkbox actually work. - Fixed a bug where repairing a building could cause you to reach negative resources. - Increased ranged unit LOS so they can pursue things that go out of attack range. - Made visibility permanent for Settlements. - Removed a stray "s" in template_unit_cavalry_melee.xml. This was SVN commit r4526.
42 lines
805 B
XML
42 lines
805 B
XML
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity
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Parent="template_entity_full"
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>
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<Traits>
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<Id>
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<Internal_Only />
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<Generic>Gaia Building</Generic>
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<Specific>Settlement</Specific>
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<Civ>Gaia</Civ>
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<Icon>PortraitSheetSpecial</Icon>
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<Icon_Cell>1</Icon_Cell>
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<Classes>Building, Gaia, Special, Settlement</Classes>
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<Rollover>Build a Civil Centre at this location to expand your territory.</Rollover>
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</Id>
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<IsTerritoryCentre>true</IsTerritoryCentre>
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<Footprint>
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<Width>24.0</Width>
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<Depth>24.0</Depth>
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<Height>8.0</Height>
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</Footprint>
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<MiniMap>
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<Type>Settlement</Type>
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</MiniMap>
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<Vision>
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<Permanent>true</Permanent>
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</Vision>
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</Traits>
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</Entity> |