0ad/binaries/system
Ykkrosh f6de818ea8 # Added support for automatically loading 3d models in the COLLADA format.
* CMeshManager: Changed to check for .pmd and .dae files and convert
and cache as appropriate.
 * CModelDef: Fixed misinterpreted doc comments in.
 * lib:
   * Fixed init/shutdown sequences to support multiple VFS-using tests
correctly.
   * Fixed most reported memory leaks from the new leak-reporting test
system.
   * Fixed error when trying to dump debug data about fonts after
unloading them.
 * Added sphere dae/pmd data for tests.
 * Added output buffering to DAE->PMD converter.
 * Added precompiled COLLADA converter DLLs.
 * Removed old redundant conversion script.

This was SVN commit r4709.
2006-12-20 03:22:24 +00:00
..
ActorViewer.bat # Added tool for viewing models and animations outside the game. 2006-08-28 17:36:42 +00:00
Atlas.bat Renamed autobuilt ps.exe to pyrogenesis.exe, to match the new project layout. 2006-06-03 05:08:32 +00:00
Microsoft.VC80.CRT.manifest # Fixed SxS CRT usage. 2006-04-24 18:01:01 +00:00
Microsoft.VC80.DebugCRT.manifest # Fixed SxS CRT usage. 2006-04-24 18:01:01 +00:00
readme.txt * Moved command-line options list from system.cfg into readme.txt. Updated the list to reflect reality. Removed -novbo option because you can use the .cfg file instead. 2006-12-20 03:09:21 +00:00
RebuildRandomMaps.bat Initial commit of GUI changes. You're not liable to see much difference (in fact, there's probably less functionality than there used to be). 2006-02-27 23:37:43 +00:00

COMMAND LINE OPTIONS:
	
-autostart=MAP	load the file 'MAP' instead of showing the main menu
-buildarchive	?
-conf:KEY=VALUE	set a config value (overrides the contents of system.cfg)
-entgraph		?
-fixedframe		enable fixed frame timing; ?
-g=F			set the gamma correction to 'F' (default 1.0)
-listfiles		?
-profile=NAME	?
-quickstart		load faster (disables audio and some system info logging)
-shadows		enable shadows
-vsync			enable VSync, i.e. lock FPS to monitor refresh rate
-xres=N			set screen X resolution to 'N'
-yres=N			set screen Y resolution to 'N'

-editor			launch the Atlas scenario editor
-actorviewer	when combined with -editor, launch the Actor Viewer tool