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foreground_overlay.fp
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Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno
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2012-08-29 23:07:53 +00:00 |
foreground_overlay.vp
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Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno
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2012-08-29 23:07:53 +00:00 |
foreground_overlay.xml
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Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno
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2012-08-29 23:07:53 +00:00 |
minimap.fp
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Move the minimap to only use the shader pipeline. Should make it OpenGL ES compatible (untested).
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2014-07-14 17:15:22 +00:00 |
minimap.vp
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Fixes minimap GLES compatibility by making point size a uniform and passing into the shaders
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2014-10-26 04:37:26 +00:00 |
minimap.xml
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Fixes minimap GLES compatibility by making point size a uniform and passing into the shaders
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2014-10-26 04:37:26 +00:00 |
model_common.fp
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eihrul's shadow filter patch, fixes ticket #1738.
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2012-12-03 19:34:43 +00:00 |
model_common.vp
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Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
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2015-03-15 23:59:48 +00:00 |
model_common.xml
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Attempting to fix a graphical bug affecting ARB mode
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2012-08-21 18:04:05 +00:00 |
model_solid_player.xml
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Move shaders into appropriate subdirectories.
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2012-04-03 19:45:58 +00:00 |
model_solid_tex.xml
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Move shaders into appropriate subdirectories.
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2012-04-03 19:45:58 +00:00 |
model_solid.xml
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Move shaders into appropriate subdirectories.
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2012-04-03 19:45:58 +00:00 |
overlay_solid.fp
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Add BoundingSphere, SOverlaySphere.
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2014-06-01 18:05:46 +00:00 |
overlay_solid.vp
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Add BoundingSphere, SOverlaySphere.
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2014-06-01 18:05:46 +00:00 |
overlay_solid.xml
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Add BoundingSphere, SOverlaySphere.
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2014-06-01 18:05:46 +00:00 |
overlayline.fp
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Pretty unit selection overlay rings. Fixes #824.
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2012-04-22 04:04:02 +00:00 |
overlayline.vp
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Move shaders into appropriate subdirectories.
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2012-04-03 19:45:58 +00:00 |
overlayline.xml
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Pretty unit selection overlay rings. Fixes #824.
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2012-04-22 04:04:02 +00:00 |
particle_solid.xml
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Move shaders into appropriate subdirectories.
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2012-04-03 19:45:58 +00:00 |
particle.fp
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Fix particle to correctly display in the FOW, and to adapt slightly to sunColor settings (both on ARB and GLSL).
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2013-03-15 10:22:24 +00:00 |
particle.vp
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Fix particle to correctly display in the FOW, and to adapt slightly to sunColor settings (both on ARB and GLSL).
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2013-03-15 10:22:24 +00:00 |
particle.xml
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Fix particle to correctly display in the FOW, and to adapt slightly to sunColor settings (both on ARB and GLSL).
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2013-03-15 10:22:24 +00:00 |
sky.fp
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Changing sky manager to render sky using cubemaps, to avoid duplication of sky textures in memory.
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2012-10-03 12:40:01 +00:00 |
sky.vp
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Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno
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2012-08-29 23:07:53 +00:00 |
sky.xml
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Changing sky manager to render sky using cubemaps, to avoid duplication of sky textures in memory.
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2012-10-03 12:40:01 +00:00 |
solid_color.fp
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Move shaders into appropriate subdirectories.
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2012-04-03 19:45:58 +00:00 |
solid_tex.fp
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Do alpha-testing earlier in ARB shaders, for performance.
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2012-04-10 21:08:54 +00:00 |
solid_tex.vp
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Move shaders into appropriate subdirectories.
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2012-04-03 19:45:58 +00:00 |
solid.fp
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Move shaders into appropriate subdirectories.
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2012-04-03 19:45:58 +00:00 |
solid.vp
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Move shaders into appropriate subdirectories.
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2012-04-03 19:45:58 +00:00 |
terrain_base.xml
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Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
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2012-08-07 18:21:16 +00:00 |
terrain_blend.xml
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Improved shadow filtering, from eihrul.
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2012-05-21 19:23:14 +00:00 |
terrain_common.fp
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Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
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2015-03-15 23:59:48 +00:00 |
terrain_common.vp
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Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
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2015-03-15 23:59:48 +00:00 |
terrain_decal.xml
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Improved shadow filtering, from eihrul.
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2012-05-21 19:23:14 +00:00 |