0ad/binaries/data/mods/public/shaders/effects
leper be2f0e69fc Make the modmod standalone.
Mount public in case we are starting Atlas and no mods are specified in
the config.
If users remove all mods and save this to the config and try to start
Atlas it will
crash, as it cannot find some needed files.

This was SVN commit r15678.
2014-08-25 16:38:54 +00:00
..
postproc Remove the HQDOF since it did not really work properly and we already have DOF. Fixes #2111 2014-07-08 18:23:53 +00:00
bloom.xml Postproc manager 2012-10-15 10:34:23 +00:00
foreground_overlay.xml Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno 2012-08-29 23:07:53 +00:00
los_interp.xml Using even stricter GLSL typing to please even more compilers... 2012-08-30 14:13:28 +00:00
minimap.xml Move the minimap to only use the shader pipeline. Should make it OpenGL ES compatible (untested). 2014-07-14 17:15:22 +00:00
model_transparent.xml Disable distance-sorting for most transparent objects 2013-08-24 14:48:02 +00:00
model_water.xml Add nop rendering technique to water and waterfall to stop crashes in fixed and arb mode when those are used. 2012-11-25 15:26:09 +00:00
model_waterfall.xml Add nop rendering technique to water and waterfall to stop crashes in fixed and arb mode when those are used. 2012-11-25 15:26:09 +00:00
model.xml Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00
overlay_solid.xml Add BoundingSphere, SOverlaySphere. 2014-06-01 18:05:46 +00:00
particle_solid.xml Bugfix- changed GLSL particle shader to use modelview matrix instead of modelviewprojection 2012-08-10 21:40:50 +00:00
particle.xml Bugfix- changed GLSL particle shader to use modelview matrix instead of modelviewprojection 2012-08-10 21:40:50 +00:00
sky_simple.xml Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno 2012-08-29 23:07:53 +00:00
terrain_base.xml Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00
terrain_blend.xml Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00
terrain_decal.xml Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00
terrain_grass.xml Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps 2012-08-07 18:21:16 +00:00