0ad/binaries/data/mods/public/simulation/components
2014-06-13 16:16:10 +00:00
..
interfaces Implements resource trickle. Allows decimal player resources. Fixes #2413. 2014-01-31 12:01:49 +00:00
tests Fix tests 2014-06-09 18:13:29 +00:00
AIInterface.js Allow system components to be registered on the scripting side (so mods can make their own system components). 2014-05-18 13:44:08 +00:00
AIProxy.js Fix various bugs. Try to make the AI build its buildings closer together (WIP, and it's brute-force). 2014-01-22 03:11:19 +00:00
AlertRaiser.js fixes remaining town bell defects, closes #2353, patch by Itms 2014-01-26 20:37:39 +00:00
Armour.js Really remove the minimum damage of 1, what 37c8e77d8e was supposed to do 2014-04-29 07:15:10 +00:00
Attack.js Let the timer hold the latest turnLength instead of the Attack component. Reduces a lot of messages 2014-06-08 09:39:57 +00:00
AttackDetection.js Adds attacking player's name to attack notification messages. 2013-10-06 22:07:55 +00:00
AuraManager.js Fix syntax errors in two auras. 2014-06-04 22:27:36 +00:00
Auras.js Fix walls + remove debug warning 2014-06-09 17:51:23 +00:00
Barter.js Allow system components to be registered on the scripting side (so mods can make their own system components). 2014-05-18 13:44:08 +00:00
BattleDetection.js Fix a bug in TestAllMemberFunction and initialize a variable in cmpBattleDetection. Refs #2372. 2014-01-12 23:13:24 +00:00
Builder.js Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154 2013-10-15 10:05:08 +00:00
BuildingAI.js Small cleanup. 2013-12-03 01:01:12 +00:00
BuildRestrictions.js Fix problem with sprintf errors being thrown when the AI places structures on the wrong places, make the code more uniform. Fixes #2485 2014-05-02 10:09:53 +00:00
Cost.js Serialise Cost component since the population bonus is tech-modifiable. Fixes #2399 2014-01-23 08:56:22 +00:00
EndGameManager.js Allow system components to be registered on the scripting side (so mods can make their own system components). 2014-05-18 13:44:08 +00:00
EntityLimits.js Internationalize the AllowedToCreate method from EntityLimits. Fixes #2546. 2014-05-19 07:35:05 +00:00
Formation.js Actually call the function instead of testing if it exists. Patch by falsevision. Fixes #2626. 2014-06-13 12:54:57 +00:00
FormationAttack.js Let formations attack other formations (still without keeping their formation position though) 2014-01-21 16:50:58 +00:00
Foundation.js New unit renderer. 2014-06-01 18:24:50 +00:00
GarrisonHolder.js Allow for unification in identity class matching + add the opportunity to combine with AND and OR. Fixes #2612 2014-06-05 09:39:36 +00:00
Gate.js Gates now handle allies made using diplomacy. 2013-04-18 18:18:34 +00:00
Guard.js allow units to guard/escort buildings or units, fixes #2034 2013-11-30 17:30:08 +00:00
GuiInterface.js Take aura descriptions out of tooltip, let auras be defined in the entity template rather than in JSON files, as they can't be reused anyway. Fix tooltips and auras for all heroes from athen to gaul. 2014-06-09 14:15:05 +00:00
Heal.js Bring healable classes to the uniform class matching 2014-06-05 10:34:41 +00:00
Health.js Fix color fade to not go beyond 255 and be integer. 2014-06-04 16:23:56 +00:00
Identity.js Clean up class parsing + add visible classes to be displayed in the GUI without adding them separatedly to our tooltips 2014-05-22 10:20:02 +00:00
Loot.js Implement healing. Fixes #999. 2012-04-17 20:22:13 +00:00
Looter.js make loot tech aware + implement celt and gaul hero auras 2013-11-29 12:13:37 +00:00
MotionBall.js # Add documentation of the entity template XML file format. 2010-04-23 16:09:03 +00:00
Pack.js allow units to guard/escort buildings or units, fixes #2034 2013-11-30 17:30:08 +00:00
Player.js Fix counting foundations as concuestCritical. 2014-05-08 11:27:09 +00:00
PlayerManager.js Allow system components to be registered on the scripting side (so mods can make their own system components). 2014-05-18 13:44:08 +00:00
ProductionQueue.js fix productionTime computation on AI common-api 2014-06-10 12:59:42 +00:00
Promotion.js Fix ungarrisoning bug caused by promoting garrisoned entities. Fixes #2471. 2014-04-06 03:04:30 +00:00
RallyPoint.js Fix setting rallypoint via the minimap + fix out-of-world problem when the targeted entity for a rallypoint disappeared 2014-06-11 13:36:12 +00:00
ResourceDropsite.js # Add resource shuttling. 2010-11-13 19:15:29 +00:00
ResourceGatherer.js Revert gather limits to be global instead of per-player. Refs #1387 2014-03-16 20:35:23 +00:00
ResourceSupply.js modify AI common-api to allow fishing and minor fixes 2014-05-18 10:50:44 +00:00
ResourceTrickle.js Checking if cmpPlayer is valid. 2014-01-31 14:47:23 +00:00
Settlement.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
SkirmishReplacer.js Make skirmish entities better moddable. Fixes #2523. Patch by Idanwin. 2014-05-18 15:53:57 +00:00
Sound.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
Stamina.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
StatisticsTracker.js Better summary screen. Fixes #686. Patch by Bajter and Kabzerek 2014-01-29 18:30:56 +00:00
StatusBars.js Infinite farms with diminishing returns (but no farmland). Refs #1318. 2013-07-30 06:04:53 +00:00
TechnologyManager.js Also check if a technology was already researched when checking requirements. Fixes #2580. 2014-06-13 16:16:10 +00:00
TechnologyTemplateManager.js Fix syntax errors in two auras. 2014-06-04 22:27:36 +00:00
TerritoryDecay.js remove debug warning 2014-02-16 15:23:50 +00:00
Timer.js Let the timer hold the latest turnLength instead of the Attack component. Reduces a lot of messages 2014-06-08 09:39:57 +00:00
Trader.js Let trading range depend on obstruction. Fixes #2556 2014-05-21 14:03:57 +00:00
TrainingRestrictions.js Fixes some erroneous documentation in EntityLimits. 2013-10-06 03:13:46 +00:00
UnitAI.js Bring healable classes to the uniform class matching 2014-06-05 10:34:41 +00:00
UnitMotionFlying.js add dummy setspeed method to UnitMotionFlying 2014-01-09 12:53:28 +00:00
ValueModificationManager.js Allow system components to be registered on the scripting side (so mods can make their own system components). 2014-05-18 13:44:08 +00:00
WallPiece.js Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
WallSet.js Fix some whitespace in scripts 2012-05-09 12:14:22 +00:00
Wonder.js Internationalization of the public mod (JavaScript and GUI XML side) 2014-04-20 20:51:48 +00:00