forked from 0ad/0ad
historic_bruno
776567d9b2
Adds precompiled MiniUPnPc 1.9 libs for win32, fixes #2552. Updates build-osx-libs.sh for these changes, including patch to fix clang symbol visibility (fixed upstream). Updates LICENSE.txt. Fixes bug in build-osx-libs.sh where downloaded files might not have the expected filename. Fixes problem with building wxWidgets for 32-bit OS X targets, apparently ARCH is ignored sometimes, but --enable-macosx_arch works. This was SVN commit r15870.
70 lines
1.1 KiB
Plaintext
70 lines
1.1 KiB
Plaintext
This directory contains libraries that are used by the game:
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osx/ contains a script for download and building required libraries on OS X.
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source/ contains bundled source, when the game requires a specific library
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version that may not be available in package managers.
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win32/ contains headers and precompiled static libs for Windows builds.
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osx/build-osx-libs.sh
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MIT
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source/cxxtest-4.4
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LGPL v3 - see COPYING
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source/fcollada
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MIT (see src/FCollada/Copyright.txt)
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source/nvtt
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MIT - see src/NVIDIA_Texture_Tools_LICENSE.txt
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source/spidermonkey
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MPL / GPL / LGPL
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source/valgrind
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BSD
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win32/boost
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Boost Software License
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win32/enet
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MIT
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win32/gloox
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GPL v3
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win32/iconv
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LGPL v2.0 (or later)
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win32/icu
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MIT-X11 - see license.html
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win32/libcurl
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MIT
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win32/libjpg
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libjpeg license
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win32/libpng
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libpng license
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win32/libxml2
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MIT
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win32/miniupnpc
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BSD
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win32/openal
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LGPL v2.0 (or later)
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win32/opengl
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MIT
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win32/sdl2
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zlib license
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win32/vorbis
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BSD
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win32/zlib
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zlib license
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