0ad/source/simulation2/components/ICmpRallyPointRenderer.cpp
leper b09a702c60 Recompute rally point lines when the rally point is set on a moving unit.
Does not account for setting rally points on units that can move into
the FoW/SoD.
Recalculates paths even if the rally points are not displayed.
Refactors UpdateMarkers() to remove some indentation levels.
Based on patch by Itms. Fixes #1257.

This was SVN commit r15288.
2014-06-04 22:07:58 +00:00

33 lines
1.4 KiB
C++

/* Copyright (C) 2014 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "ICmpRallyPointRenderer.h"
#include "simulation2/system/InterfaceScripted.h"
class CFixedVector2D;
BEGIN_INTERFACE_WRAPPER(RallyPointRenderer)
DEFINE_INTERFACE_METHOD_1("SetDisplayed", void, ICmpRallyPointRenderer, SetDisplayed, bool)
DEFINE_INTERFACE_METHOD_1("SetPosition", void, ICmpRallyPointRenderer, SetPosition, CFixedVector2D)
DEFINE_INTERFACE_METHOD_2("UpdatePosition", void, ICmpRallyPointRenderer, UpdatePosition, u32, CFixedVector2D)
DEFINE_INTERFACE_METHOD_1("AddPosition", void, ICmpRallyPointRenderer, AddPosition_wrapper, CFixedVector2D)
DEFINE_INTERFACE_METHOD_0("Reset", void, ICmpRallyPointRenderer, Reset)
DEFINE_INTERFACE_METHOD_0("IsSet", bool, ICmpRallyPointRenderer, IsSet)
END_INTERFACE_WRAPPER(RallyPointRenderer)