forked from 0ad/0ad
124 lines
3.8 KiB
C++
Executable File
124 lines
3.8 KiB
C++
Executable File
/*
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CConfigDB - Load, access and store configuration variables
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TDD : http://forums.wildfiregames.com/0ad/index.php?showtopic=1125
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AUTHOR : Simon Brenner <simon@wildfiregames.com>, <simon.brenner@home.se>
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OVERVIEW:
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JavaScript:
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All the javascript interfaces are provided through the global object
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g_ConfigDB.
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g_ConfigDB Properties:
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system:
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All CFG_SYSTEM values are linked to properties of this object.
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a=g_ConfigDB.system.foo; is equivalent to C++ code
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g_ConfigDB.GetValue(CFG_SYSTEM, "foo");
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mod: Ditto, but linked to CFG_MOD
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user: Ditto, but linked to CFG_USER
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g_ConfigDB Functions: None so far
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ConfigNamespace Functions: (applicable to the system, mod or user
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properties of g_ConfigDB)
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boolean WriteFile(boolean useVFS, string path):
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JS interface to g_ConfigDB.WriteFile - should work exactly the
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same.
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boolean Reload() => g_ConfigDB.Reload()
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void SetFile() => g_ConfigDB.SetConfigFile()
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*/
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#ifndef _ps_ConfigDB_H
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#define _ps_ConfigDB_H
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#include "Pyrogenesis.h"
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#include "Parser.h"
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#include "CStr.h"
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#include "Singleton.h"
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// Namespace priorities: User supersedes mod supersedes system.
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// Command-line arguments override everything.
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enum EConfigNamespace
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{
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CFG_SYSTEM,
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CFG_MOD,
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CFG_USER,
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CFG_COMMAND,
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CFG_LAST
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};
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typedef CParserValue CConfigValue;
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typedef std::vector<CParserValue> CConfigValueSet;
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#define g_ConfigDB CConfigDB::GetSingleton()
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class CConfigDB: public Singleton<CConfigDB>
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{
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static std::map <CStr, CConfigValueSet> m_Map[];
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static CStr m_ConfigFile[];
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static bool m_UseVFS[];
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public:
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// NOTE: Construct the Singleton Object *after* JavaScript init, so that
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// the JS interface can be registered.
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CConfigDB();
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// GetValue()
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// Attempt to find a config variable with the given name; will search all
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// namespaces from system up to the specified namespace.
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//
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// Returns a pointer to the config value structure for the variable, or
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// NULL if such a variable could not be found
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CConfigValue *GetValue(EConfigNamespace ns, CStr name);
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// GetValues()
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// Attempt to retrieve a vector of values corresponding to the given setting;
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// will search all namespaces from system up to the specified namespace.
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//
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// Returns a pointer to the vector, or NULL if the setting could not be found.
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CConfigValueSet *GetValues(EConfigNamespace ns, CStr name);
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// CreateValue()
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// Create a new config value in the specified namespace. If such a
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// variable already exists, the old value is returned and the effect is
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// exactly the same as that of GetValue()
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//
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// Returns a pointer to the value of the newly created config variable, or
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// that of the already existing config variable.
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CConfigValue *CreateValue(EConfigNamespace ns, CStr name);
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// SetConfigFile()
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// Set the path to the config file used to populate the specified namespace
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// Note that this function does not actually load the config file. Use
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// the Reload() method if you want to read the config file at the same time.
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//
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// 'path': The path to the config file.
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// VFS: relative to VFS root
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// non-VFS: relative to current working directory (binaries/data/)
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// 'useVFS': true if the path is a VFS path, false if it is a real path
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void SetConfigFile(EConfigNamespace ns, bool useVFS, CStr path);
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// Reload()
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// Reload the config file associated with the specified config namespace
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// (the last config file path set with SetConfigFile)
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//
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// Returns:
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// true: if the reload succeeded,
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// false: if the reload failed
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bool Reload(EConfigNamespace);
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// WriteFile()
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// Write the current state of the specified config namespace to the file
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// specified by 'path'
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//
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// Returns:
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// true: if the config namespace was successfully written to the file
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// false: if an error occured
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bool WriteFile(EConfigNamespace ns, bool useVFS, CStr path);
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};
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#endif
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