..
scripting
rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
2005-06-28 04:06:25 +00:00
BaseEntity.cpp
rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
2005-06-28 04:06:25 +00:00
BaseEntity.h
Jason's animation events. Also reworked entity-types system.
2005-05-01 19:09:13 +00:00
BaseEntityCollection.cpp
all functions called via delay-load mechanism now return int (allows closures that can interrupt themselves when time is up)
2005-05-03 21:36:57 +00:00
BaseEntityCollection.h
all functions called via delay-load mechanism now return int (allows closures that can interrupt themselves when time is up)
2005-05-03 21:36:57 +00:00
BoundingObjects.cpp
rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
2005-06-28 04:06:25 +00:00
BoundingObjects.h
Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
2005-05-10 07:13:25 +00:00
Collision.cpp
rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
2005-06-28 04:06:25 +00:00
Collision.h
Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
2005-05-10 07:13:25 +00:00
Entity.cpp
rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
2005-06-28 04:06:25 +00:00
Entity.h
rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
2005-06-28 04:06:25 +00:00
EntityHandles.cpp
rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
2005-06-28 04:06:25 +00:00
EntityHandles.h
Fixed warnings
2005-05-18 21:19:56 +00:00
EntityManager.cpp
VS2005 compatibility fixes and warning adjustments:
2005-07-02 21:42:55 +00:00
EntityManager.h
Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
2005-05-10 07:13:25 +00:00
EntityMessage.h
Linux/GCC Compat
2004-11-23 23:56:10 +00:00
EntityOrders.h
Gathering and unit training (engine-side); also other minor improvements
2005-04-15 04:23:33 +00:00
EntityPredicate.h
Forcing update of EntityPredicate.h
2005-03-30 18:25:07 +00:00
EntityProperties.cpp
Linux/GCC Compat(tm)
2004-11-07 21:30:47 +00:00
EntityProperties.h
Fairly major XML/entprop changes; some more minor stuff that fell out as a consequence.
2004-10-07 19:23:35 +00:00
EntityStateProcessing.cpp
rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
2005-06-28 04:06:25 +00:00
EntitySupport.h
Terrain XML loading, plus mouse/JS portability and some misc stuff to mix it up
2005-06-20 15:14:36 +00:00
EventHandlers.cpp
Script integration work - valueOf() is no longer required most of the time; also property-change watches and enumeration over entities (but not yet other native objects), rudimentary beginnings of a global events system, and adjusted the status orb to update only on changes.
2005-04-22 07:12:55 +00:00
EventHandlers.h
Script integration work - valueOf() is no longer required most of the time; also property-change watches and enumeration over entities (but not yet other native objects), rudimentary beginnings of a global events system, and adjusted the status orb to update only on changes.
2005-04-22 07:12:55 +00:00
PathfindEngine.cpp
Gathering and unit training (engine-side); also other minor improvements
2005-04-15 04:23:33 +00:00
PathfindEngine.h
Gathering and unit training (engine-side); also other minor improvements
2005-04-15 04:23:33 +00:00
PathfindSparse.cpp
rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
2005-06-28 04:06:25 +00:00
PathfindSparse.h
Combat code, some scripting, broken network, and fixed some bugs.
2004-11-11 07:09:32 +00:00
Projectile.cpp
rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
2005-06-28 04:06:25 +00:00
Projectile.h
- Linux/GCC (as usual :P)
2005-05-18 05:32:09 +00:00
Scheduler.cpp
rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
2005-06-28 04:06:25 +00:00
Scheduler.h
- Linux/GCC (as usual :P)
2005-05-18 05:32:09 +00:00
ScriptObject.cpp
- Linux/GCC (as usual :P)
2005-05-18 05:32:09 +00:00
ScriptObject.h
Changes to actor speed specifications.
2005-05-27 00:38:30 +00:00
Simulation.cpp
rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
2005-06-28 04:06:25 +00:00
Simulation.h
all functions called via delay-load mechanism now return int (allows closures that can interrupt themselves when time is up)
2005-05-03 21:36:57 +00:00
TurnManager.cpp
New JavaScript interface for the network client, plus some linux/gcc/misc fixes
2005-01-17 04:52:02 +00:00
TurnManager.h
New JavaScript interface for the network client, plus some linux/gcc/misc fixes
2005-01-17 04:52:02 +00:00