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Itms
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Getting and building libraries is now clearly separated from preparing workspaces. Some disk space is automatically reclaimed and cleanup is streamlined.
84 lines
1.4 KiB
Plaintext
84 lines
1.4 KiB
Plaintext
This directory holds libraries that are used by the game.
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Libraries are downloaded by running the correct script for your platform.
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osx/ contains a script for download and building required libraries on OS X.
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build-source-libs.sh downloads and builds a checkout of source libraries
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that we bundle, when the game requires a specific library version
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that may not be available in package managers.
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get-windows-libs.bat downloads a checkout of headers and precompiled
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libraries that we bundle for Windows builds.
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osx/build-osx-libs.sh
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MIT
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osx/patches
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see license of applicable library
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source/cxxtest-4.4
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LGPL v3 - see COPYING
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source/fcollada
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MIT (see src/FCollada/Copyright.txt)
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source/nvtt
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MIT - see src/NVIDIA_Texture_Tools_LICENSE.txt
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source/glad
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Apache-2.0 / (WTFPL OR CC0-1.0)
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source/spidermonkey
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MPL / GPL / LGPL
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source/valgrind
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BSD
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win32/boost
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Boost Software License
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win32/enet
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MIT
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win32/fmt
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MIT
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win32/gloox
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GPL v3
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win32/iconv
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LGPL v2.0 (or later)
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win32/icu
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MIT-X11 - see license.html
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win32/libcurl
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MIT
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win32/libpng
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libpng license
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win32/libsodium
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ISC license
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win32/libxml2
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MIT
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win32/miniupnpc
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BSD
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win32/openal
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LGPL v2.0 (or later)
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win32/opengl
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MIT
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win32/sdl2
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zlib license
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win32/vorbis
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BSD
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win32/zlib
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zlib license
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