..
basic.xml
# Automatic runtime validation of entity template files.
2010-04-14 17:22:32 +00:00
hotload.xml
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
illformed.xml
# Automatic runtime validation of entity template files.
2010-04-14 17:22:32 +00:00
inherit1.xml
# Automatic runtime validation of entity template files.
2010-04-14 17:22:32 +00:00
inherit2.xml
# Automatic runtime validation of entity template files.
2010-04-14 17:22:32 +00:00
inherit-broken.xml
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
inherit-loop-2.xml
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
inherit-loop.xml
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
inherit-special.xml
# Object creation in Atlas with new simulation system
2010-01-14 20:36:29 +00:00
invalid.xml
# Automatic runtime validation of entity template files.
2010-04-14 17:22:32 +00:00
template-serialize.xml
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
test1-inherit.xml
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
test1.xml
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
unit.xml
# Object creation in Atlas with new simulation system
2010-01-14 20:36:29 +00:00
unitobstruct.xml
# New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
2010-04-29 23:36:05 +00:00