0ad/source/lib/dyn_array.h
janwas 1a7d67a97f dyn_array: efficient expandable array that doesn't waste mem or relocate itself. TODO: self test and dox
file: expose block size constant; always round user transfers up
tex: transform() now receives what to change, not what to achieve.
tex*: encoding works with DynArray+VFS backend
GameSetup: free g_BuildingPlacer to avoid mem leak.
fixed some warnings+bugs.

This was SVN commit r2679.
2005-09-06 22:44:48 +00:00

26 lines
537 B
C

#include "lib/types.h"
struct DynArray
{
u8* base;
size_t max_size_pa; // reserved
size_t cur_size; // committed
size_t pos;
int prot; // applied to newly committed pages
};
extern int da_alloc(DynArray* da, size_t max_size);
extern int da_free(DynArray* da);
extern int da_set_size(DynArray* da, size_t new_size);
extern int da_set_prot(DynArray* da, int prot);
extern int da_read(DynArray* da, void* data_dst, size_t size);
extern int da_append(DynArray* da, const void* data_src, size_t size);