..
interfaces
Add resource supply status bars.
2010-10-03 00:30:43 +00:00
tests
Fix tests
2010-10-31 00:29:29 +00:00
AnimalAI.js
# Add hunting (animals get killed before gathering meat from them)
2010-10-06 21:37:55 +00:00
Armour.js
# Add documentation of the entity template XML file format.
2010-04-23 16:09:03 +00:00
Attack.js
# Use more sound effects
2010-08-10 01:25:24 +00:00
Auras.js
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
Builder.js
# Add repair command.
2010-08-21 21:53:51 +00:00
BuildRestrictions.js
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
Cost.js
# Population limits.
2010-08-21 20:43:55 +00:00
EndGameManager.js
# Add victory/defeat conditions, based on patch from fcxSanya.
2010-10-01 20:51:21 +00:00
Formation.js
Fix formation movement loop when switching from column
2010-10-15 19:25:17 +00:00
Foundation.js
# Rewrite unit AI code.
2010-07-21 16:09:58 +00:00
GarrisonHolder.js
Made garrisoning based on the quantity of units, not the population cost of those units.
2010-10-24 01:14:34 +00:00
GuiInterface.js
Run network server in a separate thread, to minimise latency.
2010-10-31 22:00:28 +00:00
Health.js
# Add hunting (animals get killed before gathering meat from them)
2010-10-06 21:37:55 +00:00
Identity.js
Garrisoning for buildings based on patch by Evans ( fixes #610 )
2010-10-23 22:43:15 +00:00
Loot.js
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
Looter.js
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
MotionBall.js
# Add documentation of the entity template XML file format.
2010-04-23 16:09:03 +00:00
Player.js
Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590 .
2010-10-30 04:02:42 +00:00
PlayerManager.js
Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590 .
2010-10-30 04:02:42 +00:00
Promotion.js
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
RallyPoint.js
# Add rally points for newly-trained units, based on patch from evans.
2010-08-05 10:20:47 +00:00
ResourceDropsite.js
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
ResourceGatherer.js
Code cleanup and explicit number conversion
2010-07-24 22:09:59 +00:00
ResourceSupply.js
# Fix units killing their own farms
2010-10-13 15:14:15 +00:00
Settlement.js
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
Sound.js
# Add documentation of the entity template XML file format.
2010-04-23 16:09:03 +00:00
Stamina.js
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
StatusBars.js
Disable rank icons
2010-10-14 16:25:00 +00:00
Timer.js
# Rewrite unit AI code.
2010-07-21 16:09:58 +00:00
TrainingQueue.js
Limit training queue size
2010-10-16 21:53:50 +00:00
UnitAI.js
Garrisoning for buildings based on patch by Evans ( fixes #610 )
2010-10-23 22:43:15 +00:00