forked from 0ad/0ad
77 lines
2.3 KiB
C++
77 lines
2.3 KiB
C++
/* Copyright (C) 2009 Wildfire Games.
|
|
* This file is part of 0 A.D.
|
|
*
|
|
* 0 A.D. is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* 0 A.D. is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/*
|
|
* ModelVertexRenderer that transforms models on the CPU but performs
|
|
* lighting in a vertex shader.
|
|
*/
|
|
|
|
#ifndef INCLUDED_HWLIGHTINGMODELRENDERER
|
|
#define INCLUDED_HWLIGHTINGMODELRENDERER
|
|
|
|
#include "renderer/ModelVertexRenderer.h"
|
|
|
|
struct HWLightingModelRendererInternals;
|
|
|
|
/**
|
|
* Class HWLightingModelRenderer: Render animated models using vertex
|
|
* shaders for lighting.
|
|
*
|
|
* @note You should verify hardware capabilities using IsAvailable
|
|
* before creating this model renderer.
|
|
*/
|
|
class HWLightingModelRenderer : public ModelVertexRenderer
|
|
{
|
|
public:
|
|
/**
|
|
* HWLightingModelRenderer: Constructor.
|
|
*
|
|
* @param colorIsDiffuseOnly if true, the primary color sent to the fragment stage
|
|
* contains only the diffuse term, and not the ambient
|
|
*/
|
|
HWLightingModelRenderer(bool colorIsDiffuseOnly);
|
|
~HWLightingModelRenderer();
|
|
|
|
// Implementations
|
|
void* CreateModelData(CModel* model);
|
|
void UpdateModelData(CModel* model, void* data, int updateflags);
|
|
void DestroyModelData(CModel* model, void* data);
|
|
|
|
void BeginPass(int streamflags, const CMatrix3D* texturematrix);
|
|
void EndPass(int streamflags);
|
|
void PrepareModelDef(int streamflags, const CModelDefPtr& def);
|
|
void RenderModel(int streamflags, CModel* model, void* data);
|
|
|
|
/**
|
|
* IsAvailable: Determines whether this model renderer can be used
|
|
* given the OpenGL implementation specific limits.
|
|
*
|
|
* @note Do not attempt to construct a HWLightingModelRenderer object
|
|
* when IsAvailable returns false.
|
|
*
|
|
* @return true if the OpenGL implementation can support this
|
|
* model renderer.
|
|
*/
|
|
static bool IsAvailable();
|
|
|
|
private:
|
|
HWLightingModelRendererInternals* m;
|
|
};
|
|
|
|
|
|
#endif // INCLUDED_HWLIGHTINGMODELRENDERER
|