0ad/binaries/data/mods/public/simulation/templates
Mythos_Ruler 5f78bb7318 For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech.
Removed the minrange for all ranged units until minimum range bugs are
fixed. To fix it will require a multi-pronged approach that will need
discussed and Trac tickets created.

This was SVN commit r13494.
2013-06-21 00:14:00 +00:00
..
campaigns Footprint sizes for these things. 2012-05-18 22:41:31 +00:00
gaia Completely changed the "Stockbreeding" tech. 2013-05-12 21:30:01 +00:00
other More armor adjustments. 2013-04-30 08:36:47 +00:00
rubble Added mauryan healer skin and head. 2013-04-01 00:48:18 +00:00
special Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411. 2013-06-09 23:18:21 +00:00
structures For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech. 2013-06-21 00:14:00 +00:00
units For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech. 2013-06-21 00:14:00 +00:00
template_entity_full.xml # Add experimental fighter planes. 2011-06-09 19:44:40 +00:00
template_entity_quasi.xml Adds multiple entity selection to Atlas (including move/delete). Fixes #678. 2012-02-27 05:32:35 +00:00
template_gaia_flora_bush_berry.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_gaia_flora_bush.xml Adds a new class, ForestPlant 2011-09-30 21:11:50 +00:00
template_gaia_flora_tree.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_gaia_flora.xml Selection ring tweaks. 2012-04-25 21:14:32 +00:00
template_gaia_geo_mineral_slabs.xml Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen. 2013-06-03 02:50:10 +00:00
template_gaia_geo_mineral.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_gaia_geo_rock_slabs.xml Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen. 2013-06-03 02:50:10 +00:00
template_gaia_geo_rock.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_gaia_geo.xml Selection ring tweaks. 2012-04-25 21:14:32 +00:00
template_gaia_ruins.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_gaia_treasure.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_gaia.xml Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411. 2013-06-09 23:18:21 +00:00
template_rubble.xml Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411. 2013-06-09 23:18:21 +00:00
template_structure_civic_civil_centre.xml Bloody dead camel. 2013-05-19 08:19:16 +00:00
template_structure_civic_house.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_structure_civic_temple.xml Updated some building tooltips. 2013-06-11 16:28:42 +00:00
template_structure_civic.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_structure_defense_defense_tower.xml Temporary Blacksmith structures for prototyping and playtesting. 2013-05-12 07:23:05 +00:00
template_structure_defense_outpost.xml Temporary Blacksmith structures for prototyping and playtesting. 2013-05-12 07:23:05 +00:00
template_structure_defense_wall_gate.xml Sets Distanceless flag on most selection sound groups. 2013-06-04 03:17:46 +00:00
template_structure_defense_wall_long.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
template_structure_defense_wall_medium.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
template_structure_defense_wall_short.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
template_structure_defense_wall_tower.xml Handle empty token list gracefully. 2013-06-14 16:13:59 +00:00
template_structure_defense_wall.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
template_structure_defense_wallset.xml Fix some mistakes with class definition for stone/palisade gates and wallsets. 2012-08-06 11:43:02 +00:00
template_structure_defense.xml Lowered crush armor for these buildings. 2013-05-27 18:21:57 +00:00
template_structure_economic_farmstead.xml Updated some building tooltips. 2013-06-11 16:28:42 +00:00
template_structure_economic_market.xml Updated some building tooltips. 2013-06-11 16:28:42 +00:00
template_structure_economic_mill.xml Updated some building tooltips. 2013-06-11 16:28:42 +00:00
template_structure_economic.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_structure_gaia_settlement.xml Bunch of different stuff. 2012-05-25 21:36:07 +00:00
template_structure_military_barracks.xml Updated some building tooltips. 2013-06-11 16:28:42 +00:00
template_structure_military_blacksmith.xml New BRASIDAS Spartan hero. 2013-06-01 02:33:58 +00:00
template_structure_military_dock.xml Updated some building tooltips. 2013-06-11 16:28:42 +00:00
template_structure_military_embassy.xml Bloody dead camel. 2013-05-19 08:19:16 +00:00
template_structure_military_fortress.xml Updated some building tooltips. 2013-06-11 16:28:42 +00:00
template_structure_military.xml Lowered crush armor for these buildings. 2013-05-27 18:21:57 +00:00
template_structure_resource_corral.xml Updated some building tooltips. 2013-06-11 16:28:42 +00:00
template_structure_resource_field.xml Bloody dead sheep. 2013-05-14 09:48:37 +00:00
template_structure_resource.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_structure_special.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
template_structure_wonder.xml Completely changed the "Stockbreeding" tech. 2013-05-12 21:30:01 +00:00
template_structure.xml Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411. 2013-06-09 23:18:21 +00:00
template_unit_cavalry_melee_spearman.xml New techs for Carthage: Mercenary Captains, reduce metal costs for merc units, based on ethnicity. 2013-05-31 02:52:06 +00:00
template_unit_cavalry_melee_swordsman.xml New techs for Carthage: Mercenary Captains, reduce metal costs for merc units, based on ethnicity. 2013-05-31 02:52:06 +00:00
template_unit_cavalry_melee.xml New techs for Carthage: Mercenary Captains, reduce metal costs for merc units, based on ethnicity. 2013-05-31 02:52:06 +00:00
template_unit_cavalry_ranged_archer.xml For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech. 2013-06-21 00:14:00 +00:00
template_unit_cavalry_ranged_javelinist.xml For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech. 2013-06-21 00:14:00 +00:00
template_unit_cavalry_ranged.xml For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech. 2013-06-21 00:14:00 +00:00
template_unit_cavalry.xml New techs for Carthage: Mercenary Captains, reduce metal costs for merc units, based on ethnicity. 2013-05-31 02:52:06 +00:00
template_unit_champion_cavalry_archer.xml For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech. 2013-06-21 00:14:00 +00:00
template_unit_champion_cavalry_javelinist.xml For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech. 2013-06-21 00:14:00 +00:00
template_unit_champion_cavalry_spearman.xml Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures. 2013-05-30 00:58:07 +00:00
template_unit_champion_cavalry_swordsman.xml Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures. 2013-05-30 00:58:07 +00:00
template_unit_champion_cavalry.xml Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures. 2013-05-30 00:58:07 +00:00
template_unit_champion_elephant_melee.xml Fixed war elephants. They can attack walls now. 2013-06-08 13:42:49 +00:00
template_unit_champion_elephant.xml Fixed war elephants. They can attack walls now. 2013-06-08 13:42:49 +00:00
template_unit_champion_infantry_archer.xml For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech. 2013-06-21 00:14:00 +00:00
template_unit_champion_infantry_javelinist.xml For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech. 2013-06-21 00:14:00 +00:00
template_unit_champion_infantry_pikeman.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_champion_infantry_spearman.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_champion_infantry_swordsman.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_champion_infantry.xml Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen. 2013-06-03 02:50:10 +00:00
template_unit_champion_ranged.xml Champion FIXES commit. 2011-06-28 04:19:01 +00:00
template_unit_champion_siege.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_champion.xml For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech. 2013-06-21 00:14:00 +00:00
template_unit_dog.xml Temporary Blacksmith structures for prototyping and playtesting. 2013-05-12 07:23:05 +00:00
template_unit_fauna_breed_passive.xml Testing branching phases. 2012-06-06 21:38:17 +00:00
template_unit_fauna_breed.xml This was SVN commit r11595. 2012-04-21 07:19:43 +00:00
template_unit_fauna_fish.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_unit_fauna_herd_domestic.xml Fixed some templates. 2012-08-23 17:38:19 +00:00
template_unit_fauna_herd.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_unit_fauna_hunt_aggressive.xml Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144. 2012-05-01 22:20:08 +00:00
template_unit_fauna_hunt_defensive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_passive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_skittish.xml Fixed Greek temple prop point error. 2012-03-10 01:25:39 +00:00
template_unit_fauna_hunt_violent.xml Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144. 2012-05-01 22:20:08 +00:00
template_unit_fauna_hunt_whale.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_unit_fauna_hunt.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_unit_fauna_wild_aggressive.xml Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144. 2012-05-01 22:20:08 +00:00
template_unit_fauna_wild_defensive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_wild_passive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_wild_violent.xml Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144. 2012-05-01 22:20:08 +00:00
template_unit_fauna_wild.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_fauna.xml Take distance between attacker and target into account when fleeing. Patch by mimo. Fixes #1723. 2013-01-15 00:21:25 +00:00
template_unit_hero_cavalry_archer.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_hero_cavalry_javelinist.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_hero_cavalry_spearman.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_hero_cavalry_swordsman.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_hero_cavalry.xml Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures. 2013-05-30 00:58:07 +00:00
template_unit_hero_elephant_melee.xml Changed names and histories for Roman civ center and market. 2013-06-10 15:33:18 +00:00
template_unit_hero_infantry_archer.xml Completely changed the "Stockbreeding" tech. 2013-05-12 21:30:01 +00:00
template_unit_hero_infantry_javelinist.xml Temporary Blacksmith structures for prototyping and playtesting. 2013-05-12 07:23:05 +00:00
template_unit_hero_infantry_pikeman.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_hero_infantry_spearman.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_hero_infantry_swordsman.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_hero_infantry.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_hero_ranged.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_hero.xml Nerfed heroes and Champion Archer. 2012-12-22 23:39:18 +00:00
template_unit_infantry_melee_spearman.xml Tweaked armor stats for battering ram and siege tower. 2013-05-29 23:39:13 +00:00
template_unit_infantry_melee_swordsman.xml Tweaked armor stats for battering ram and siege tower. 2013-05-29 23:39:13 +00:00
template_unit_infantry_melee.xml Meat units now cannot attack walls. 2012-05-08 00:19:00 +00:00
template_unit_infantry_ranged_archer.xml For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech. 2013-06-21 00:14:00 +00:00
template_unit_infantry_ranged_javelinist.xml For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech. 2013-06-21 00:14:00 +00:00
template_unit_infantry_ranged_slinger.xml For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech. 2013-06-21 00:14:00 +00:00
template_unit_infantry_ranged.xml Some template changes. Moves Dock and Fishing Boat to Village Phase. Warships to later phases. Increases accuracy of basic ranged units slightly. Based on patch by gudo. 2012-07-30 06:11:26 +00:00
template_unit_infantry.xml Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen. 2013-06-03 02:50:10 +00:00
template_unit_mechanical_ship_bireme.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_mechanical_ship_fire.xml Some template changes. Moves Dock and Fishing Boat to Village Phase. Warships to later phases. Increases accuracy of basic ranged units slightly. Based on patch by gudo. 2012-07-30 06:11:26 +00:00
template_unit_mechanical_ship_fishing.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_mechanical_ship_merchant.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_mechanical_ship_quinquereme.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_mechanical_ship_trireme.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_mechanical_ship.xml Improve ship sinking. Patch by wraitii. Fix #1921 2013-06-14 19:19:13 +00:00
template_unit_mechanical_siege_ballista.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_mechanical_siege_onager.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_mechanical_siege_ram.xml Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures. 2013-05-30 00:58:07 +00:00
template_unit_mechanical_siege_tower.xml Tweaked armor stats for battering ram and siege tower. 2013-05-29 23:39:13 +00:00
template_unit_mechanical_siege.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_mechanical.xml Implement healing. Fixes #999. 2012-04-17 20:22:13 +00:00
template_unit_support_female_citizen.xml Some sound file changes to hopefully add more aural variation. 2013-05-25 18:07:29 +00:00
template_unit_support_healer.xml Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen. 2013-06-03 02:50:10 +00:00
template_unit_support_slave.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_support_trader.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_support.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit.xml Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411. 2013-06-09 23:18:21 +00:00