..
campaigns
Footprint sizes for these things.
2012-05-18 22:41:31 +00:00
gaia
Completely changed the "Stockbreeding" tech.
2013-05-12 21:30:01 +00:00
other
More armor adjustments.
2013-04-30 08:36:47 +00:00
rubble
Added mauryan healer skin and head.
2013-04-01 00:48:18 +00:00
special
Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411 .
2013-06-09 23:18:21 +00:00
structures
For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech.
2013-06-21 00:14:00 +00:00
units
For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech.
2013-06-21 00:14:00 +00:00
template_entity_full.xml
# Add experimental fighter planes.
2011-06-09 19:44:40 +00:00
template_entity_quasi.xml
Adds multiple entity selection to Atlas (including move/delete). Fixes #678 .
2012-02-27 05:32:35 +00:00
template_gaia_flora_bush_berry.xml
Limit the number of gatherer per resource, as described in #1387 . Based on work by crezax. Fixes #1387
2013-03-13 20:10:46 +00:00
template_gaia_flora_bush.xml
Adds a new class, ForestPlant
2011-09-30 21:11:50 +00:00
template_gaia_flora_tree.xml
Limit the number of gatherer per resource, as described in #1387 . Based on work by crezax. Fixes #1387
2013-03-13 20:10:46 +00:00
template_gaia_flora.xml
Selection ring tweaks.
2012-04-25 21:14:32 +00:00
template_gaia_geo_mineral_slabs.xml
Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen.
2013-06-03 02:50:10 +00:00
template_gaia_geo_mineral.xml
Limit the number of gatherer per resource, as described in #1387 . Based on work by crezax. Fixes #1387
2013-03-13 20:10:46 +00:00
template_gaia_geo_rock_slabs.xml
Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen.
2013-06-03 02:50:10 +00:00
template_gaia_geo_rock.xml
Limit the number of gatherer per resource, as described in #1387 . Based on work by crezax. Fixes #1387
2013-03-13 20:10:46 +00:00
template_gaia_geo.xml
Selection ring tweaks.
2012-04-25 21:14:32 +00:00
template_gaia_ruins.xml
Limit the number of gatherer per resource, as described in #1387 . Based on work by crezax. Fixes #1387
2013-03-13 20:10:46 +00:00
template_gaia_treasure.xml
Limit the number of gatherer per resource, as described in #1387 . Based on work by crezax. Fixes #1387
2013-03-13 20:10:46 +00:00
template_gaia.xml
Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411 .
2013-06-09 23:18:21 +00:00
template_rubble.xml
Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411 .
2013-06-09 23:18:21 +00:00
template_structure_civic_civil_centre.xml
Bloody dead camel.
2013-05-19 08:19:16 +00:00
template_structure_civic_house.xml
Exponential Armor patch by Alpha123, with new updated armor values.
2013-04-29 07:51:51 +00:00
template_structure_civic_temple.xml
Updated some building tooltips.
2013-06-11 16:28:42 +00:00
template_structure_civic.xml
Exponential Armor patch by Alpha123, with new updated armor values.
2013-04-29 07:51:51 +00:00
template_structure_defense_defense_tower.xml
Temporary Blacksmith structures for prototyping and playtesting.
2013-05-12 07:23:05 +00:00
template_structure_defense_outpost.xml
Temporary Blacksmith structures for prototyping and playtesting.
2013-05-12 07:23:05 +00:00
template_structure_defense_wall_gate.xml
Sets Distanceless flag on most selection sound groups.
2013-06-04 03:17:46 +00:00
template_structure_defense_wall_long.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
template_structure_defense_wall_medium.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
template_structure_defense_wall_short.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
template_structure_defense_wall_tower.xml
Handle empty token list gracefully.
2013-06-14 16:13:59 +00:00
template_structure_defense_wall.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
template_structure_defense_wallset.xml
Fix some mistakes with class definition for stone/palisade gates and wallsets.
2012-08-06 11:43:02 +00:00
template_structure_defense.xml
Lowered crush armor for these buildings.
2013-05-27 18:21:57 +00:00
template_structure_economic_farmstead.xml
Updated some building tooltips.
2013-06-11 16:28:42 +00:00
template_structure_economic_market.xml
Updated some building tooltips.
2013-06-11 16:28:42 +00:00
template_structure_economic_mill.xml
Updated some building tooltips.
2013-06-11 16:28:42 +00:00
template_structure_economic.xml
Exponential Armor patch by Alpha123, with new updated armor values.
2013-04-29 07:51:51 +00:00
template_structure_gaia_settlement.xml
Bunch of different stuff.
2012-05-25 21:36:07 +00:00
template_structure_military_barracks.xml
Updated some building tooltips.
2013-06-11 16:28:42 +00:00
template_structure_military_blacksmith.xml
New BRASIDAS Spartan hero.
2013-06-01 02:33:58 +00:00
template_structure_military_dock.xml
Updated some building tooltips.
2013-06-11 16:28:42 +00:00
template_structure_military_embassy.xml
Bloody dead camel.
2013-05-19 08:19:16 +00:00
template_structure_military_fortress.xml
Updated some building tooltips.
2013-06-11 16:28:42 +00:00
template_structure_military.xml
Lowered crush armor for these buildings.
2013-05-27 18:21:57 +00:00
template_structure_resource_corral.xml
Updated some building tooltips.
2013-06-11 16:28:42 +00:00
template_structure_resource_field.xml
Bloody dead sheep.
2013-05-14 09:48:37 +00:00
template_structure_resource.xml
Exponential Armor patch by Alpha123, with new updated armor values.
2013-04-29 07:51:51 +00:00
template_structure_special.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
template_structure_wonder.xml
Completely changed the "Stockbreeding" tech.
2013-05-12 21:30:01 +00:00
template_structure.xml
Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411 .
2013-06-09 23:18:21 +00:00
template_unit_cavalry_melee_spearman.xml
New techs for Carthage: Mercenary Captains, reduce metal costs for merc units, based on ethnicity.
2013-05-31 02:52:06 +00:00
template_unit_cavalry_melee_swordsman.xml
New techs for Carthage: Mercenary Captains, reduce metal costs for merc units, based on ethnicity.
2013-05-31 02:52:06 +00:00
template_unit_cavalry_melee.xml
New techs for Carthage: Mercenary Captains, reduce metal costs for merc units, based on ethnicity.
2013-05-31 02:52:06 +00:00
template_unit_cavalry_ranged_archer.xml
For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech.
2013-06-21 00:14:00 +00:00
template_unit_cavalry_ranged_javelinist.xml
For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech.
2013-06-21 00:14:00 +00:00
template_unit_cavalry_ranged.xml
For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech.
2013-06-21 00:14:00 +00:00
template_unit_cavalry.xml
New techs for Carthage: Mercenary Captains, reduce metal costs for merc units, based on ethnicity.
2013-05-31 02:52:06 +00:00
template_unit_champion_cavalry_archer.xml
For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech.
2013-06-21 00:14:00 +00:00
template_unit_champion_cavalry_javelinist.xml
For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech.
2013-06-21 00:14:00 +00:00
template_unit_champion_cavalry_spearman.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
template_unit_champion_cavalry_swordsman.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
template_unit_champion_cavalry.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
template_unit_champion_elephant_melee.xml
Fixed war elephants. They can attack walls now.
2013-06-08 13:42:49 +00:00
template_unit_champion_elephant.xml
Fixed war elephants. They can attack walls now.
2013-06-08 13:42:49 +00:00
template_unit_champion_infantry_archer.xml
For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech.
2013-06-21 00:14:00 +00:00
template_unit_champion_infantry_javelinist.xml
For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech.
2013-06-21 00:14:00 +00:00
template_unit_champion_infantry_pikeman.xml
Exponential Armor patch by Alpha123, with new updated armor values.
2013-04-29 07:51:51 +00:00
template_unit_champion_infantry_spearman.xml
Exponential Armor patch by Alpha123, with new updated armor values.
2013-04-29 07:51:51 +00:00
template_unit_champion_infantry_swordsman.xml
Exponential Armor patch by Alpha123, with new updated armor values.
2013-04-29 07:51:51 +00:00
template_unit_champion_infantry.xml
Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen.
2013-06-03 02:50:10 +00:00
template_unit_champion_ranged.xml
Champion FIXES commit.
2011-06-28 04:19:01 +00:00
template_unit_champion_siege.xml
Simulation templates sorting. See #801 .
2011-07-30 20:09:46 +00:00
template_unit_champion.xml
For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech.
2013-06-21 00:14:00 +00:00
template_unit_dog.xml
Temporary Blacksmith structures for prototyping and playtesting.
2013-05-12 07:23:05 +00:00
template_unit_fauna_breed_passive.xml
Testing branching phases.
2012-06-06 21:38:17 +00:00
template_unit_fauna_breed.xml
This was SVN commit r11595.
2012-04-21 07:19:43 +00:00
template_unit_fauna_fish.xml
Limit the number of gatherer per resource, as described in #1387 . Based on work by crezax. Fixes #1387
2013-03-13 20:10:46 +00:00
template_unit_fauna_herd_domestic.xml
Fixed some templates.
2012-08-23 17:38:19 +00:00
template_unit_fauna_herd.xml
Limit the number of gatherer per resource, as described in #1387 . Based on work by crezax. Fixes #1387
2013-03-13 20:10:46 +00:00
template_unit_fauna_hunt_aggressive.xml
Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144 .
2012-05-01 22:20:08 +00:00
template_unit_fauna_hunt_defensive.xml
# Improve animal AI, based on patch from Badmadblacksad.
2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_passive.xml
# Improve animal AI, based on patch from Badmadblacksad.
2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_skittish.xml
Fixed Greek temple prop point error.
2012-03-10 01:25:39 +00:00
template_unit_fauna_hunt_violent.xml
Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144 .
2012-05-01 22:20:08 +00:00
template_unit_fauna_hunt_whale.xml
Limit the number of gatherer per resource, as described in #1387 . Based on work by crezax. Fixes #1387
2013-03-13 20:10:46 +00:00
template_unit_fauna_hunt.xml
Limit the number of gatherer per resource, as described in #1387 . Based on work by crezax. Fixes #1387
2013-03-13 20:10:46 +00:00
template_unit_fauna_wild_aggressive.xml
Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144 .
2012-05-01 22:20:08 +00:00
template_unit_fauna_wild_defensive.xml
# Improve animal AI, based on patch from Badmadblacksad.
2011-02-27 13:34:22 +00:00
template_unit_fauna_wild_passive.xml
# Improve animal AI, based on patch from Badmadblacksad.
2011-02-27 13:34:22 +00:00
template_unit_fauna_wild_violent.xml
Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144 .
2012-05-01 22:20:08 +00:00
template_unit_fauna_wild.xml
Updated entity template conversion script, to convert population costs and names and civs
2010-01-24 17:20:23 +00:00
template_unit_fauna.xml
Take distance between attacker and target into account when fleeing. Patch by mimo. Fixes #1723 .
2013-01-15 00:21:25 +00:00
template_unit_hero_cavalry_archer.xml
Exponential Armor patch by Alpha123, with new updated armor values.
2013-04-29 07:51:51 +00:00
template_unit_hero_cavalry_javelinist.xml
Exponential Armor patch by Alpha123, with new updated armor values.
2013-04-29 07:51:51 +00:00
template_unit_hero_cavalry_spearman.xml
Exponential Armor patch by Alpha123, with new updated armor values.
2013-04-29 07:51:51 +00:00
template_unit_hero_cavalry_swordsman.xml
Exponential Armor patch by Alpha123, with new updated armor values.
2013-04-29 07:51:51 +00:00
template_unit_hero_cavalry.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
template_unit_hero_elephant_melee.xml
Changed names and histories for Roman civ center and market.
2013-06-10 15:33:18 +00:00
template_unit_hero_infantry_archer.xml
Completely changed the "Stockbreeding" tech.
2013-05-12 21:30:01 +00:00
template_unit_hero_infantry_javelinist.xml
Temporary Blacksmith structures for prototyping and playtesting.
2013-05-12 07:23:05 +00:00
template_unit_hero_infantry_pikeman.xml
Exponential Armor patch by Alpha123, with new updated armor values.
2013-04-29 07:51:51 +00:00
template_unit_hero_infantry_spearman.xml
Exponential Armor patch by Alpha123, with new updated armor values.
2013-04-29 07:51:51 +00:00
template_unit_hero_infantry_swordsman.xml
Exponential Armor patch by Alpha123, with new updated armor values.
2013-04-29 07:51:51 +00:00
template_unit_hero_infantry.xml
Exponential Armor patch by Alpha123, with new updated armor values.
2013-04-29 07:51:51 +00:00
template_unit_hero_ranged.xml
Exponential Armor patch by Alpha123, with new updated armor values.
2013-04-29 07:51:51 +00:00
template_unit_hero.xml
Nerfed heroes and Champion Archer.
2012-12-22 23:39:18 +00:00
template_unit_infantry_melee_spearman.xml
Tweaked armor stats for battering ram and siege tower.
2013-05-29 23:39:13 +00:00
template_unit_infantry_melee_swordsman.xml
Tweaked armor stats for battering ram and siege tower.
2013-05-29 23:39:13 +00:00
template_unit_infantry_melee.xml
Meat units now cannot attack walls.
2012-05-08 00:19:00 +00:00
template_unit_infantry_ranged_archer.xml
For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech.
2013-06-21 00:14:00 +00:00
template_unit_infantry_ranged_javelinist.xml
For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech.
2013-06-21 00:14:00 +00:00
template_unit_infantry_ranged_slinger.xml
For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech.
2013-06-21 00:14:00 +00:00
template_unit_infantry_ranged.xml
Some template changes. Moves Dock and Fishing Boat to Village Phase. Warships to later phases. Increases accuracy of basic ranged units slightly. Based on patch by gudo.
2012-07-30 06:11:26 +00:00
template_unit_infantry.xml
Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen.
2013-06-03 02:50:10 +00:00
template_unit_mechanical_ship_bireme.xml
Exponential Armor patch by Alpha123, with new updated armor values.
2013-04-29 07:51:51 +00:00
template_unit_mechanical_ship_fire.xml
Some template changes. Moves Dock and Fishing Boat to Village Phase. Warships to later phases. Increases accuracy of basic ranged units slightly. Based on patch by gudo.
2012-07-30 06:11:26 +00:00
template_unit_mechanical_ship_fishing.xml
Exponential Armor patch by Alpha123, with new updated armor values.
2013-04-29 07:51:51 +00:00
template_unit_mechanical_ship_merchant.xml
Exponential Armor patch by Alpha123, with new updated armor values.
2013-04-29 07:51:51 +00:00
template_unit_mechanical_ship_quinquereme.xml
Exponential Armor patch by Alpha123, with new updated armor values.
2013-04-29 07:51:51 +00:00
template_unit_mechanical_ship_trireme.xml
Exponential Armor patch by Alpha123, with new updated armor values.
2013-04-29 07:51:51 +00:00
template_unit_mechanical_ship.xml
Improve ship sinking. Patch by wraitii. Fix #1921
2013-06-14 19:19:13 +00:00
template_unit_mechanical_siege_ballista.xml
Exponential Armor patch by Alpha123, with new updated armor values.
2013-04-29 07:51:51 +00:00
template_unit_mechanical_siege_onager.xml
Exponential Armor patch by Alpha123, with new updated armor values.
2013-04-29 07:51:51 +00:00
template_unit_mechanical_siege_ram.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
template_unit_mechanical_siege_tower.xml
Tweaked armor stats for battering ram and siege tower.
2013-05-29 23:39:13 +00:00
template_unit_mechanical_siege.xml
Exponential Armor patch by Alpha123, with new updated armor values.
2013-04-29 07:51:51 +00:00
template_unit_mechanical.xml
Implement healing. Fixes #999 .
2012-04-17 20:22:13 +00:00
template_unit_support_female_citizen.xml
Some sound file changes to hopefully add more aural variation.
2013-05-25 18:07:29 +00:00
template_unit_support_healer.xml
Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen.
2013-06-03 02:50:10 +00:00
template_unit_support_slave.xml
Exponential Armor patch by Alpha123, with new updated armor values.
2013-04-29 07:51:51 +00:00
template_unit_support_trader.xml
Exponential Armor patch by Alpha123, with new updated armor values.
2013-04-29 07:51:51 +00:00
template_unit_support.xml
Exponential Armor patch by Alpha123, with new updated armor values.
2013-04-29 07:51:51 +00:00
template_unit.xml
Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411 .
2013-06-09 23:18:21 +00:00