0ad/source/scripting/JSConversions.cpp
2005-05-10 07:13:25 +00:00

297 lines
6.5 KiB
C++
Executable File

#include "precompiled.h"
#include "JSConversions.h"
#include "Entity.h"
#include "ObjectManager.h"
#include "scripting/JSInterface_Vector3D.h"
#include "Parser.h"
#include "BaseEntity.h"
// HEntity
template<> HEntity* ToNative<HEntity>( JSContext* cx, JSObject* obj )
{
CEntity* e = ToNative<CEntity>( cx, obj );
return( e ? &( e->me ) : NULL );
}
template<> JSObject* ToScript<HEntity>( HEntity* Native )
{
return( ToScript<CEntity>( &( **Native ) ) );
}
// CPlayer*
template<> bool ToPrimitive<CPlayer*>( JSContext* cx, jsval v, CPlayer*& Storage )
{
if( !JSVAL_IS_OBJECT( v ) || ( v == JSVAL_NULL ) ) return( false );
CPlayer* Data = (CPlayer*)JS_GetInstancePrivate( cx, JSVAL_TO_OBJECT( v ), &CPlayer::JSI_class, NULL );
if( !Data ) return( false );
Storage = Data;
return( true );
}
template<> JSObject* ToScript<CPlayer*>( CPlayer** Native )
{
return( ToScript<CPlayer>( *Native ) );
}
// CBaseEntity*
template<> bool ToPrimitive<CBaseEntity*>( JSContext* cx, jsval v, CBaseEntity*& Storage )
{
if( !JSVAL_IS_OBJECT( v ) || ( v == JSVAL_NULL ) ) return( false );
CBaseEntity* Data = (CBaseEntity*)JS_GetInstancePrivate( cx, JSVAL_TO_OBJECT( v ), &CBaseEntity::JSI_class, NULL );
if( !Data ) return( false );
Storage = Data;
return( true );
}
template<> JSObject* ToScript<CBaseEntity*>( CBaseEntity** Native )
{
return( ToScript<CBaseEntity>( *Native ) );
}
// CVector3D
template<> CVector3D* ToNative<CVector3D>( JSContext* cx, JSObject* obj )
{
JSI_Vector3D::Vector3D_Info* v = (JSI_Vector3D::Vector3D_Info*)JS_GetInstancePrivate( cx, obj, &JSI_Vector3D::JSI_class, NULL );
return( v ? v->vector : NULL );
}
template<> JSObject* ToScript<CVector3D>( CVector3D* Native )
{
JSObject* Script = JS_NewObject( g_ScriptingHost.GetContext(), &JSI_Vector3D::JSI_class, NULL, NULL );
JS_SetPrivate( g_ScriptingHost.GetContext(), Script, new JSI_Vector3D::Vector3D_Info( *Native ) );
return( Script );
}
template<> jsval ToJSVal<CVector3D>( const CVector3D& Native )
{
JSObject* Script = JS_NewObject( g_ScriptingHost.GetContext(), &JSI_Vector3D::JSI_class, NULL, NULL );
JS_SetPrivate( g_ScriptingHost.GetContext(), Script, new JSI_Vector3D::Vector3D_Info( Native ) );
return( OBJECT_TO_JSVAL( Script ) );
}
// CScriptObject
template<> jsval ToJSVal<CScriptObject>( CScriptObject& Native )
{
return( OBJECT_TO_JSVAL( Native.GetFunctionObject() ) );
}
template<> bool ToPrimitive<CScriptObject>( JSContext* cx, jsval v, CScriptObject& Storage )
{
Storage.SetJSVal( v );
return( true );
}
// int
template<> jsval ToJSVal<int>( const int& Native )
{
return( INT_TO_JSVAL( Native ) );
}
template<> jsval ToJSVal<int>( int& Native )
{
return( INT_TO_JSVAL( Native ) );
}
template<> bool ToPrimitive<int>( JSContext* cx, jsval v, int& Storage )
{
try
{
Storage = g_ScriptingHost.ValueToInt( v );
}
catch( PSERROR_Scripting_ConversionFailed )
{
return( false );
}
return( true );
}
// uint
template<> jsval ToJSVal<uint>( const uint& Native )
{
return( INT_TO_JSVAL( Native ) );
}
template<> jsval ToJSVal<uint>( uint& Native )
{
return( INT_TO_JSVAL( Native ) );
}
template<> bool ToPrimitive<uint>( JSContext* cx, jsval v, uint& Storage )
{
try
{
int t = g_ScriptingHost.ValueToInt( v );
if( t < 0 ) return( false );
Storage = t;
}
catch( PSERROR_Scripting_ConversionFailed )
{
return( false );
}
return( true );
}
// double
template<> jsval ToJSVal<double>( const double& Native )
{
return( DOUBLE_TO_JSVAL( JS_NewDouble( g_ScriptingHost.getContext(), Native ) ) );
}
template<> jsval ToJSVal<double>( double& Native )
{
return( DOUBLE_TO_JSVAL( JS_NewDouble( g_ScriptingHost.getContext(), Native ) ) );
}
template<> bool ToPrimitive<double>( JSContext* cx, jsval v, double& Storage )
{
try
{
Storage = g_ScriptingHost.ValueToDouble( v );
}
catch( PSERROR_Scripting_ConversionFailed )
{
return( false );
}
return( true );
}
// float
template<> jsval ToJSVal<float>( const float& Native )
{
return( DOUBLE_TO_JSVAL( JS_NewDouble( g_ScriptingHost.getContext(), Native ) ) );
}
template<> jsval ToJSVal<float>( float& Native )
{
return( DOUBLE_TO_JSVAL( JS_NewDouble( g_ScriptingHost.getContext(), Native ) ) );
}
template<> bool ToPrimitive<float>( JSContext* cx, jsval v, float& Storage )
{
try
{
Storage = (float)g_ScriptingHost.ValueToDouble( v );
}
catch( PSERROR_Scripting_ConversionFailed )
{
return( false );
}
return( true );
}
// bool
template<> jsval ToJSVal<bool>( const bool& Native )
{
return( BOOLEAN_TO_JSVAL( Native ) );
}
template<> jsval ToJSVal<bool>( bool& Native )
{
return( BOOLEAN_TO_JSVAL( Native ) );
}
template<> bool ToPrimitive<bool>( JSContext* cx, jsval v, bool& Storage )
{
try
{
Storage = g_ScriptingHost.ValueToBool( v );
}
catch( PSERROR_Scripting_ConversionFailed )
{
return( false );
}
return( true );
}
// CStrW
template<> bool ToPrimitive<CStrW>( JSContext* cx, jsval v, CStrW& Storage )
{
try
{
Storage = g_ScriptingHost.ValueToUCString( v );
}
catch( PSERROR_Scripting_ConversionFailed )
{
return( false );
}
return( true );
}
template<> jsval ToJSVal<CStrW>( const CStrW& Native )
{
return( STRING_TO_JSVAL( JS_NewUCStringCopyZ( g_ScriptingHost.GetContext(), Native.utf16().c_str() ) ) );
}
template<> jsval ToJSVal<CStrW>( CStrW& Native )
{
return( STRING_TO_JSVAL( JS_NewUCStringCopyZ( g_ScriptingHost.GetContext(), Native.utf16().c_str() ) ) );
}
// CStr/CStr8
template<> bool ToPrimitive<CStr8>( JSContext* cx, jsval v, CStr8& Storage )
{
try
{
Storage = g_ScriptingHost.ValueToString( v );
}
catch( PSERROR_Scripting_ConversionFailed )
{
return( false );
}
return( true );
}
template<> jsval ToJSVal<CStr8>( const CStr8& Native )
{
return( STRING_TO_JSVAL( JS_NewStringCopyZ( g_ScriptingHost.GetContext(), Native.c_str() ) ) );
}
template<> jsval ToJSVal<CStr8>( CStr8& Native )
{
return( STRING_TO_JSVAL( JS_NewStringCopyZ( g_ScriptingHost.GetContext(), Native.c_str() ) ) );
}
// jsval
template<> jsval ToJSVal<jsval>( const jsval& Native )
{
return( Native );
}
// String->JSVal
jsval JSParseString( const CStrW& Native )
{
CParser stringParser;
stringParser.InputTaskType( "string", "_$value_" );
CParserLine result;
result.ParseString( stringParser, (CStr)Native );
bool boolResult; int intResult; float floatResult;
if( result.GetArgFloat( 0, floatResult ) )
{
if( floatResult == floor( floatResult ) )
{
intResult = (int)floatResult;
if( INT_FITS_IN_JSVAL( intResult ) )
return( ToJSVal( intResult ) );
}
return( ToJSVal( floatResult ) );
}
if( result.GetArgBool( 0, boolResult ) )
return( BOOLEAN_TO_JSVAL( boolResult ) );
return( ToJSVal( Native ) );
}