0ad/source/scripting/ScriptCustomTypes.cpp

101 lines
2.3 KiB
C++
Executable File

#include "precompiled.h"
#include "ScriptingHost.h"
#include "ScriptCustomTypes.h"
// POINT2D
JSClass Point2dClass =
{
"Point2d", 0,
JS_PropertyStub, JS_PropertyStub,
JS_PropertyStub, JS_PropertyStub,
JS_EnumerateStub, JS_ResolveStub,
JS_ConvertStub, JS_FinalizeStub
};
JSPropertySpec Point2dProperties[] =
{
{"x", 0, JSPROP_ENUMERATE},
{"y", 1, JSPROP_ENUMERATE},
{0}
};
JSBool Point2d_Constructor(JSContext* UNUSEDPARAM(cx), JSObject* obj, uintN argc, jsval* argv, jsval* UNUSEDPARAM(rval))
{
if (argc == 2)
{
g_ScriptingHost.SetObjectProperty(obj, "x", argv[0]);
g_ScriptingHost.SetObjectProperty(obj, "y", argv[1]);
}
else
{
jsval zero = INT_TO_JSVAL(0);
g_ScriptingHost.SetObjectProperty(obj, "x", zero);
g_ScriptingHost.SetObjectProperty(obj, "y", zero);
}
return JS_TRUE;
}
// Colour
void SColour::SColourInit( float _r, float _g, float _b, float _a )
{
r = _r; g = _g; b = _b; a = _a;
}
void SColour::ScriptingInit()
{
AddMethod<jsval, &SColour::ToString>( "toString", 0 );
AddProperty<float>( L"r", (float IJSObject::*)&SColour::r );
AddProperty<float>( L"g", (float IJSObject::*)&SColour::g );
AddProperty<float>( L"b", (float IJSObject::*)&SColour::b );
AddProperty<float>( L"a", (float IJSObject::*)&SColour::a );
CJSObject<SColour>::ScriptingInit( "Colour", SColour::Construct, 3 );
}
jsval SColour::ToString( JSContext* cx, uintN argc, jsval* argv )
{
wchar_t buffer[256];
swprintf( buffer, 256, L"[object Colour: ( %f, %f, %f, %f )]", r, g, b, a );
buffer[255] = 0;
utf16string str16(buffer, buffer+wcslen(buffer));
return( STRING_TO_JSVAL( JS_NewUCStringCopyZ( cx, str16.c_str() ) ) );
}
JSBool SColour::Construct( JSContext* cx, JSObject* obj, unsigned int argc, jsval* argv, jsval* rval )
{
assert( argc >= 3 );
float alpha = 1.0;
if( argc >= 4 ) alpha = ToPrimitive<float>( argv[3] );
SColour* col = new SColour( ToPrimitive<float>( argv[0] ),
ToPrimitive<float>( argv[1] ),
ToPrimitive<float>( argv[2] ),
alpha );
col->m_EngineOwned = false;
*rval = OBJECT_TO_JSVAL( col->GetScript() );
return( JS_TRUE );
}
// (Simon) Added this to prevent a deep copy, which evidently makes direct
// copies of the heap allocated objects within CJSObject, which eventually
// goes boom
SColour &SColour::operator = (const SColour &o)
{
r=o.r;
g=o.g;
b=o.b;
a=o.a;
return *this;
}