0ad/source/scripting/ScriptGlue.cpp

556 lines
15 KiB
C++
Executable File

#include "precompiled.h"
#include "ScriptGlue.h"
#include "CLogger.h"
#include "CConsole.h"
#include "CStr.h"
#include "EntityHandles.h"
#include "Entity.h"
#include "EntityManager.h"
#include "BaseEntityCollection.h"
#include "Scheduler.h"
#include "timer.h"
#include "LightEnv.h"
#include "MapWriter.h"
#include "GameEvents.h"
#include "Game.h"
#include "Network/Server.h"
#include "Network/Client.h"
#include "gui/CGUI.h"
#include "ps/i18n.h"
#include "scripting/JSInterface_Entity.h"
#include "scripting/JSCollection.h"
#include "scripting/JSInterface_BaseEntity.h"
#include "scripting/JSInterface_Vector3D.h"
#include "scripting/JSInterface_Selection.h"
#include "scripting/JSInterface_Camera.h"
#include "scripting/JSInterface_Console.h"
#include "scripting/JSInterface_VFS.h"
#include "scripting/JSConversions.h"
#ifndef NO_GUI
# include "gui/scripting/JSInterface_IGUIObject.h"
#endif
extern CConsole* g_Console;
// Parameters for the table are:
// 0: The name the function will be called as from script
// 1: The function which will be called
// 2: The number of arguments this function expects
// 3: Flags (deprecated, always zero)
// 4: Extra (reserved for future use, always zero)
JSFunctionSpec ScriptFunctionTable[] =
{
{"writeLog", WriteLog, 1, 0, 0},
{"writeConsole", JSI_Console::writeConsole, 1, 0, 0 }, // Keep this variant available for now.
{"getEntityByHandle", getEntityByHandle, 1, 0, 0 },
{"getEntityTemplate", getEntityTemplate, 1, 0, 0 },
{"setTimeout", setTimeout, 2, 0, 0 },
{"setInterval", setInterval, 2, 0, 0 },
{"cancelInterval", cancelInterval, 0, 0, 0 },
#ifndef NO_GUI
{"getGUIObjectByName", JSI_IGUIObject::getByName, 1, 0, 0 },
#endif
{"getGlobal", getGlobal, 0, 0, 0 },
{"getGUIGlobal", getGUIGlobal, 0, 0, 0 },
{"setCursor", setCursor, 1, 0, 0 },
{"addGlobalHandler", AddGlobalHandler, 2, 0, 0 },
{"removeGlobalHandler", RemoveGlobalHandler, 2, 0, 0 },
{"setCameraTarget", setCameraTarget, 1, 0, 0 },
{"startGame", startGame, 0, 0, 0 },
{"endGame", endGame, 0, 0, 0 },
{"createClient", createClient, 0, 0, 0 },
{"createServer", createServer, 0, 0, 0 },
{"loadLanguage", loadLanguage, 1, 0, 0 },
{"getLanguageID", getLanguageID, 0, 0, 0 },
{"getFPS", getFPS, 0, 0, 0 },
{"buildTime", buildTime, 0, 0, 0 },
// VFS:
{"buildFileList", JSI_VFS::BuildFileList, 1, 0, 0 },
{"getFileMTime", JSI_VFS::GetFileMTime, 1, 0, 0 },
{"getFileSize", JSI_VFS::GetFileSize, 1, 0, 0 },
{"readFile", JSI_VFS::ReadFile, 1, 0, 0 },
{"readFileLines", JSI_VFS::ReadFileLines, 1, 0, 0 },
{"v3dist", v3dist, 2, 0, 0 },
{"exit", exitProgram, 0, 0, 0 },
{"crash", crash, 0, 0, 0 },
{"forceGC", forceGC, 0, 0, 0 },
{"vmem", vmem, 0, 0, 0 },
{"_rewriteMaps", _rewriteMaps, 0, 0, 0 },
{0, 0, 0, 0, 0}
};
enum ScriptGlobalTinyIDs
{
GLOBAL_SELECTION,
GLOBAL_GROUPSARRAY,
GLOBAL_CAMERA,
GLOBAL_CONSOLE,
};
JSPropertySpec ScriptGlobalTable[] =
{
{ "selection", GLOBAL_SELECTION, JSPROP_PERMANENT, JSI_Selection::getSelection, JSI_Selection::setSelection },
{ "groups", GLOBAL_GROUPSARRAY, JSPROP_PERMANENT, JSI_Selection::getGroups, JSI_Selection::setGroups },
{ "camera", GLOBAL_CAMERA, JSPROP_PERMANENT, JSI_Camera::getCamera, JSI_Camera::setCamera },
{ "console", GLOBAL_CONSOLE, JSPROP_PERMANENT | JSPROP_READONLY, JSI_Console::getConsole, NULL },
{ "entities", 0, JSPROP_PERMANENT | JSPROP_READONLY, GetEntitySet, NULL },
{ "players", 0, JSPROP_PERMANENT | JSPROP_READONLY, GetPlayerSet, NULL },
{ "localPlayer", 0, JSPROP_PERMANENT, GetLocalPlayer, SetLocalPlayer },
{ "gaiaPlayer", 0, JSPROP_PERMANENT | JSPROP_READONLY, GetGaiaPlayer, NULL },
{ 0, 0, 0, 0, 0 },
};
// Allow scripts to output to the global log file
JSBool WriteLog(JSContext* context, JSObject* UNUSEDPARAM(globalObject), unsigned int argc, jsval* argv, jsval* UNUSEDPARAM(rval))
{
if (argc < 1)
return JS_FALSE;
CStr logMessage;
for (int i = 0; i < (int)argc; i++)
{
try
{
CStr arg = g_ScriptingHost.ValueToString( argv[i] );
logMessage += arg;
}
catch( PSERROR_Scripting_ConversionFailed )
{
// Do nothing.
}
}
// We should perhaps unicodify (?) the logger at some point.
LOG( NORMAL, "script", logMessage );
return JS_TRUE;
}
JSBool getEntityByHandle( JSContext* context, JSObject* UNUSEDPARAM(globalObject), unsigned int argc, jsval* argv, jsval* rval )
{
assert( argc >= 1 );
i32 handle;
try
{
handle = g_ScriptingHost.ValueToInt( argv[0] );
}
catch( PSERROR_Scripting_ConversionFailed )
{
*rval = JSVAL_NULL;
JS_ReportError( context, "Invalid handle" );
return( JS_TRUE );
}
HEntity* v = g_EntityManager.getByHandle( (u16)handle );
if( !v )
{
JS_ReportError( context, "No entity occupying handle: %d", handle );
*rval = JSVAL_NULL;
return( JS_TRUE );
}
JSObject* entity = (*v)->GetScript();
*rval = OBJECT_TO_JSVAL( entity );
return( JS_TRUE );
}
JSBool getEntityTemplate( JSContext* context, JSObject* UNUSEDPARAM(globalObject), unsigned int argc, jsval* argv, jsval* rval )
{
assert( argc >= 1 );
CStrW templateName;
try
{
templateName = g_ScriptingHost.ValueToUCString( argv[0] );
}
catch( PSERROR_Scripting_ConversionFailed )
{
*rval = JSVAL_NULL;
JS_ReportError( context, "Invalid template identifier" );
return( JS_TRUE );
}
CBaseEntity* v = g_EntityTemplateCollection.getTemplate( templateName );
if( !v )
{
*rval = JSVAL_NULL;
JS_ReportError( context, "No such template: %s", CStr8(templateName).c_str() );
return( JS_TRUE );
}
*rval = OBJECT_TO_JSVAL( v->GetScript() );
return( JS_TRUE );
}
JSBool GetEntitySet( JSContext* context, JSObject* globalObject, jsval argv, jsval* vp )
{
std::vector<HEntity>* extant = g_EntityManager.getExtant();
*vp = OBJECT_TO_JSVAL( EntityCollection::Create( *extant ) );
delete( extant );
return( JS_TRUE );
}
JSBool GetPlayerSet( JSContext* cx, JSObject* globalObject, jsval id, jsval* vp )
{
std::vector<CPlayer*>* players = g_Game->GetPlayers();
*vp = OBJECT_TO_JSVAL( PlayerCollection::Create( *players ) );
return( JS_TRUE );
}
JSBool GetLocalPlayer( JSContext* cx, JSObject* globalObject, jsval id, jsval* vp )
{
*vp = OBJECT_TO_JSVAL( g_Game->GetLocalPlayer()->GetScript() );
return( JS_TRUE );
}
JSBool GetGaiaPlayer( JSContext* cx, JSObject* globalObject, jsval id, jsval* vp )
{
*vp = OBJECT_TO_JSVAL( g_Game->GetPlayer( 0 )->GetScript() );
return( JS_TRUE );
}
JSBool SetLocalPlayer( JSContext* context, JSObject* obj, jsval id, jsval* vp )
{
CPlayer* newLocalPlayer = ToNative<CPlayer>( *vp );
if( !newLocalPlayer )
{
JS_ReportError( context, "Not a valid Player." );
return( JS_TRUE );
}
g_Game->SetLocalPlayer( newLocalPlayer );
return( JS_TRUE );
}
JSBool AddGlobalHandler( JSContext* cx, JSObject* obj, unsigned int argc, jsval* argv, jsval* rval )
{
*rval = BOOLEAN_TO_JSVAL( g_JSGameEvents.AddHandlerJS( cx, argc, argv ) );
return( JS_TRUE );
}
JSBool RemoveGlobalHandler( JSContext* cx, JSObject* obj, unsigned int argc, jsval* argv, jsval* rval )
{
*rval = BOOLEAN_TO_JSVAL( g_JSGameEvents.RemoveHandlerJS( cx, argc, argv ) );
return( JS_TRUE );
}
JSBool setCameraTarget( JSContext* context, JSObject* obj, unsigned int argc, jsval* argv, jsval* rval )
{
CVector3D* target;
if( ( argc == 0 ) || !( target = ToNative<CVector3D>( argv[0] ) ) )
{
JS_ReportError( context, "Invalid camera target" );
return( JS_TRUE );
}
g_Game->GetView()->SetCameraTarget( *target );
*rval = JSVAL_TRUE;
return( JS_TRUE );
}
JSBool setTimeout( JSContext* context, JSObject* UNUSEDPARAM(globalObject), unsigned int argc, jsval* argv, jsval* UNUSEDPARAM(rval) )
{
assert( argc >= 2 );
size_t delay;
try
{
delay = g_ScriptingHost.ValueToInt( argv[1] );
}
catch( ... )
{
JS_ReportError( context, "Invalid timer parameters" );
return( JS_TRUE );
}
switch( JS_TypeOfValue( context, argv[0] ) )
{
case JSTYPE_STRING:
{
CStrW fragment = g_ScriptingHost.ValueToUCString( argv[0] );
g_Scheduler.pushTime( delay, fragment, JS_GetScopeChain( context ) );
return( JS_TRUE );
}
case JSTYPE_FUNCTION:
{
JSFunction* fn = JS_ValueToFunction( context, argv[0] );
g_Scheduler.pushTime( delay, fn, JS_GetScopeChain( context ) );
return( JS_TRUE );
}
default:
JS_ReportError( context, "Invalid timer script" );
return( JS_TRUE );
}
}
JSBool setInterval( JSContext* context, JSObject* UNUSEDPARAM(globalObject), unsigned int argc, jsval* argv, jsval* UNUSEDPARAM(rval) )
{
assert( argc >= 2 );
size_t first, interval;
try
{
first = g_ScriptingHost.ValueToInt( argv[1] );
if( argc == 3 )
{
// toDo, first, interval
interval = g_ScriptingHost.ValueToInt( argv[2] );
}
else
{
// toDo, interval (first = interval)
interval = first;
}
}
catch( ... )
{
JS_ReportError( context, "Invalid timer parameters" );
return( JS_TRUE );
}
switch( JS_TypeOfValue( context, argv[0] ) )
{
case JSTYPE_STRING:
{
CStrW fragment = g_ScriptingHost.ValueToUCString( argv[0] );
g_Scheduler.pushInterval( first, interval, fragment, JS_GetScopeChain( context ) );
return( JS_TRUE );
}
case JSTYPE_FUNCTION:
{
JSFunction* fn = JS_ValueToFunction( context, argv[0] );
g_Scheduler.pushInterval( first, interval, fn, JS_GetScopeChain( context ) );
return( JS_TRUE );
}
default:
JS_ReportError( context, "Invalid timer script" );
return( JS_TRUE );
}
}
JSBool cancelInterval( JSContext* UNUSEDPARAM(context), JSObject* UNUSEDPARAM(globalObject), unsigned int UNUSEDPARAM(argc), jsval* UNUSEDPARAM(argv), jsval* UNUSEDPARAM(rval) )
{
g_Scheduler.m_abortInterval = true;
return( JS_TRUE );
}
JSBool v3dist( JSContext* cx, JSObject* obj, unsigned int argc, jsval* argv, jsval* rval )
{
assert( argc >= 2 );
CVector3D* a = ToNative<CVector3D>( argv[0] );
CVector3D* b = ToNative<CVector3D>( argv[1] );
float dist = ( *a - *b ).GetLength();
*rval = ToJSVal( dist );
return( JS_TRUE );
}
JSBool forceGC( JSContext* cx, JSObject* obj, unsigned int argc, jsval* argv, jsval* rval )
{
double time = get_time();
JS_GC( cx );
time = get_time() - time;
g_Console->InsertMessage( L"Garbage collection completed in: %f", time );
*rval = JSVAL_TRUE;
return( JS_TRUE );
}
JSBool getGUIGlobal( JSContext* UNUSEDPARAM(context), JSObject* UNUSEDPARAM(globalObject), unsigned int UNUSEDPARAM(argc), jsval* UNUSEDPARAM(argv), jsval* rval )
{
*rval = OBJECT_TO_JSVAL( g_GUI.GetScriptObject() );
return( JS_TRUE );
}
JSBool getGlobal( JSContext* UNUSEDPARAM(context), JSObject* globalObject, unsigned int UNUSEDPARAM(argc), jsval* UNUSEDPARAM(argv), jsval* rval )
{
*rval = OBJECT_TO_JSVAL( globalObject );
return( JS_TRUE );
}
extern CStr g_CursorName; // from main.cpp
JSBool setCursor(JSContext* UNUSEDPARAM(context), JSObject* UNUSEDPARAM(globalObject), unsigned int argc, jsval* argv, jsval* UNUSEDPARAM(rval))
{
if (argc != 1)
{
assert(! "Invalid parameter count to setCursor");
return JS_FALSE;
}
g_CursorName = g_ScriptingHost.ValueToString(argv[0]);
return JS_TRUE;
}
JSBool createServer(JSContext* cx, JSObject* UNUSEDPARAM(globalObject), unsigned int argc, jsval* argv, jsval* rval)
{
if (!g_Game)
g_Game=new CGame();
if (!g_NetServer)
g_NetServer=new CNetServer(g_Game, &g_GameAttributes);
*rval=OBJECT_TO_JSVAL(g_NetServer->GetScript());
return JS_TRUE;
}
// from main.cpp
extern void StartGame();
JSBool createClient(JSContext* cx, JSObject* UNUSEDPARAM(globalObject), unsigned int argc, jsval* argv, jsval* rval)
{
if (!g_Game)
g_Game=new CGame();
if (!g_NetClient)
g_NetClient=new CNetClient(g_Game, &g_GameAttributes);
*rval=OBJECT_TO_JSVAL(g_NetClient->GetScript());
return JS_TRUE;
}
// TODO Replace startGame with create(Game|Server|Client)/game.start() - after
// merging CGame and CGameAttributes
JSBool startGame(JSContext* cx, JSObject* UNUSEDPARAM(globalObject), unsigned int argc, jsval* argv, jsval* rval)
{
if (argc != 0)
{
return JS_FALSE;
}
*rval=BOOLEAN_TO_JSVAL(JS_TRUE);
// Hosted MP Game
if (g_NetServer)
*rval=BOOLEAN_TO_JSVAL(g_NetServer->StartGame() == 0);
// Joined MP Game: startGame is invalid - do nothing
else if (g_NetClient)
{
}
// Start an SP Game Session
else if (!g_Game)
{
g_Game=new CGame();
PSRETURN ret = g_Game->StartGame(&g_GameAttributes);
if (ret != PSRETURN_OK)
{
// Failed to start the game - destroy it, and return false
delete g_Game;
g_Game = NULL;
*rval=BOOLEAN_TO_JSVAL(JS_FALSE);
return JS_TRUE;
}
}
return JS_TRUE;
}
extern void EndGame();
JSBool endGame(JSContext* UNUSEDPARAM(context), JSObject* UNUSEDPARAM(globalObject), unsigned int UNUSEDPARAM(argc), jsval* UNUSEDPARAM(argv), jsval* UNUSEDPARAM(rval))
{
EndGame();
return JS_TRUE;
}
JSBool loadLanguage(JSContext* cx, JSObject* UNUSEDPARAM(globalObject), unsigned int argc, jsval* argv, jsval* rval)
{
if (argc != 1)
{
JS_ReportError(cx, "loadLanguage: needs 1 parameter");
return JS_FALSE;
}
CStr lang = g_ScriptingHost.ValueToString(argv[0]);
I18n::LoadLanguage(lang);
return JS_TRUE;
}
JSBool getLanguageID(JSContext* cx, JSObject* UNUSEDPARAM(globalObject), unsigned int UNUSEDPARAM(argc), jsval* UNUSEDPARAM(argv), jsval* rval)
{
JSString* s = JS_NewStringCopyZ(cx, I18n::CurrentLanguageName());
if (!s)
{
JS_ReportError(cx, "Error creating string");
return JS_FALSE;
}
*rval = STRING_TO_JSVAL(s);
return JS_TRUE;
}
extern "C" int fps;
JSBool getFPS(JSContext* UNUSEDPARAM(cx), JSObject* UNUSEDPARAM(globalObject), unsigned int UNUSEDPARAM(argc), jsval* UNUSEDPARAM(argv), jsval* rval)
{
*rval = INT_TO_JSVAL(fps);
return JS_TRUE;
}
JSBool buildTime(JSContext* context, JSObject* UNUSEDPARAM(globalObject), unsigned int argc, jsval* argv, jsval* rval)
{
if (argc > 1)
{
JS_ReportError(context, "buildTime: needs 0 or 1 parameter");
return JS_FALSE;
}
// buildTime( ) = "date time"
// buildTime(0) = "date"
// buildTime(1) = "time"
JSString* s = JS_NewStringCopyZ(context,
argc && argv[0]==JSVAL_ONE ? __TIME__
: argc ? __DATE__
: __DATE__" "__TIME__
);
*rval = STRING_TO_JSVAL(s);
return JS_TRUE;
}
extern void kill_mainloop(); // from main.cpp
JSBool exitProgram(JSContext* UNUSEDPARAM(context), JSObject* UNUSEDPARAM(globalObject), unsigned int UNUSEDPARAM(argc), jsval* UNUSEDPARAM(argv), jsval* UNUSEDPARAM(rval))
{
kill_mainloop();
return JS_TRUE;
}
JSBool crash(JSContext* UNUSEDPARAM(context), JSObject* UNUSEDPARAM(globalObject), unsigned int UNUSEDPARAM(argc), jsval* UNUSEDPARAM(argv), jsval* UNUSEDPARAM(rval))
{
MICROLOG(L"Crashing at user's request.");
uintptr_t ptr = 0xDEADC0DE; // oh dear, might this be an invalid pointer?
return *(JSBool*) ptr;
}
JSBool vmem(JSContext* UNUSEDPARAM(context), JSObject* UNUSEDPARAM(globalObject), unsigned int UNUSEDPARAM(argc), jsval* UNUSEDPARAM(argv), jsval* UNUSEDPARAM(rval))
{
#ifdef _WIN32
int left, total;
extern int GetVRAMInfo(int&, int&);
if (GetVRAMInfo(left, total))
g_Console->InsertMessage(L"VRAM: used %d, total %d, free %d", total-left, total, left);
else
g_Console->InsertMessage(L"VRAM: failed to detect");
#else
g_Console->InsertMessage(L"VRAM: [not available on non-Windows]");
#endif
return JS_TRUE;
}
JSBool _rewriteMaps(JSContext* UNUSEDPARAM(context), JSObject* UNUSEDPARAM(globalObject), unsigned int UNUSEDPARAM(argc), jsval* UNUSEDPARAM(argv), jsval* UNUSEDPARAM(rval))
{
extern CLightEnv g_LightEnv;
CMapWriter::RewriteAllMaps(g_Game->GetWorld()->GetTerrain(), g_Game->GetWorld()->GetUnitManager(), &g_LightEnv);
return JS_TRUE;
}