0ad/binaries/data/mods/public/art/skeletons/readme.txt

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The <skeleton>s must specify all the bones that may influence vertexes of
skinned meshes. The <bone name> is the name of the bone in the relevant
modelling/animation program. The <identifier> name is used to determine
whether this <skeleton> applies to the data found in a given model file.
<target> must be the name of a bone in the standard_skeleton identified by
<skeleton target>.
The hierarchy of bones is mostly irrelevant (though it makes sense to match
the structure used by the modelling program) - the only effect is that
the default <target> (i.e. when none is specified for a given bone) is
inherited from the parent node in this hierarchy.