0ad/binaries/data/mods/public/art/skeletons/wolf.xml
Enrique 6b1cde8f52 Added Micket's wolf mesh with Strannik's animations. Thank you guys!
Added two texture variations.

This was SVN commit r14957.
2014-04-20 22:24:37 +00:00

128 lines
3.5 KiB
XML

<skeletons>
<!--
This skeleton is for the deer and any other similiar shaped animals with the exact same number of bones.
-->
<standard_skeleton title="Wolf" id="Wolf">
<bone name="Bone">
<bone name="Tail1">
<bone name="Tail2">
<bone name="Tail3">
<bone name="Tail4"></bone>
</bone>
</bone>
</bone>
</bone>
<bone name="Bone_005">
<bone name="Bone_001">
<bone name="Neck1">
<bone name="Neck2">
<bone name="Neck3">
<bone name="Head"></bone>
<bone name="Jaw1">
<bone name="Jaw2"></bone>
</bone>
</bone>
</bone>
</bone>
</bone>
</bone>
<bone name="FrontShoulder_L">
<bone name="FrontLeg1_L">
<bone name="FrontLeg2_L">
<bone name="FrontLeg3_L">
<bone name="FrontToe_L"></bone>
</bone>
</bone>
</bone>
</bone>
<bone name="FrontShoulder_R">
<bone name="FrontLeg1_R">
<bone name="FrontLeg2_R">
<bone name="FrontLeg3_R">
<bone name="FrontToe_R"></bone>
</bone>
</bone>
</bone>
</bone>
<bone name="Bone_012"></bone>
<bone name="BackLeg1_L">
<bone name="BackLeg2_L">
<bone name="BackLeg3_L">
<bone name="BackToe_L"></bone>
</bone>
</bone>
</bone>
<bone name="BackLeg1_R">
<bone name="BackLeg2_R">
<bone name="BackLeg3_R">
<bone name="BackToe_R"></bone>
</bone>
</bone>
</bone>
</standard_skeleton>
<skeleton title="Wolf" target="Wolf">
<identifier>
<root>Bone</root>
</identifier>
<bone name="Bone"><target>Bone</target>
<bone name="Tail1"><target>Tail1</target>
<bone name="Tail2"><target>Tail2</target>
<bone name="Tail3"><target>Tail3</target>
<bone name="Tail4"><target>Tail4</target></bone>
</bone>
</bone>
</bone>
</bone>
<bone name="Bone_005"><target>Bone_005</target>
<bone name="Bone_001"><target>Bone_001</target>
<bone name="Neck1"><target>Neck1</target>
<bone name="Neck2"><target>Neck2</target>
<bone name="Neck3"><target>Neck3</target>
<bone name="Head"><target>Head</target></bone>
<bone name="Jaw1"><target>Jaw1</target>
<bone name="Jaw2"><target>Jaw2</target></bone>
</bone>
</bone>
</bone>
</bone>
</bone>
</bone>
<bone name="FrontShoulder_L"><target>FrontShoulder_L</target>
<bone name="FrontLeg1_L"><target>FrontLeg1_L</target>
<bone name="FrontLeg2_L"><target>FrontLeg2_L</target>
<bone name="FrontLeg3_L"><target>FrontLeg3_L</target>
<bone name="FrontToe_L"><target>FrontToe_L</target></bone>
</bone>
</bone>
</bone>
</bone>
<bone name="FrontShoulder_R"><target>FrontShoulder_R</target>
<bone name="FrontLeg1_R"><target>FrontLeg1_R</target>
<bone name="FrontLeg2_R"><target>FrontLeg2_R</target>
<bone name="FrontLeg3_R"><target>FrontLeg3_R</target>
<bone name="FrontToe_R"><target>FrontToe_R</target></bone>
</bone>
</bone>
</bone>
</bone>
<bone name="Bone_012"><target>Bone_012</target></bone>
<bone name="BackLeg1_L"><target>BackLeg1_L</target>
<bone name="BackLeg2_L"><target>BackLeg2_L</target>
<bone name="BackLeg3_L"><target>BackLeg3_L</target>
<bone name="BackToe_L"><target>BackToe_L</target></bone>
</bone>
</bone>
</bone>
<bone name="BackLeg1_R"><target>BackLeg1_R</target>
<bone name="BackLeg2_R"><target>BackLeg2_R</target>
<bone name="BackLeg3_R"><target>BackLeg3_R</target>
<bone name="BackToe_R"><target>BackToe_R</target></bone>
</bone>
</bone>
</bone>
</skeleton>
</skeletons>