forked from 0ad/0ad
43 lines
1.1 KiB
C
43 lines
1.1 KiB
C
/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* sound card detection.
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*/
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#ifndef INCLUDED_SND
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#define INCLUDED_SND
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const size_t SND_CARD_LEN = 128;
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/**
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* description of sound card.
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**/
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extern char snd_card[SND_CARD_LEN];
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const size_t SND_DRV_VER_LEN = 256;
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/**
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* sound driver identification and version.
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**/
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extern char snd_drv_ver[SND_DRV_VER_LEN];
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/**
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* detect sound card and set the above information.
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**/
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extern void snd_detect(void);
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#endif // #ifndef INCLUDED_SND
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