..
model_common_instancing.xml
Graphics optimisations and features from eihrul.
2011-07-12 23:48:05 +00:00
model_common.fp
Graphics optimisations and features from eihrul.
2011-07-12 23:48:05 +00:00
model_common.vp
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
model_common.xml
Graphics optimisations and features from eihrul.
2011-07-12 23:48:05 +00:00
overlayline.fp
# New territory border rendering.
2011-07-30 00:56:45 +00:00
overlayline.vp
# New territory border rendering.
2011-07-30 00:56:45 +00:00
overlayline.xml
# New territory border rendering.
2011-07-30 00:56:45 +00:00
particle_solid.xml
# Initial version of new particle system.
2011-04-03 19:15:15 +00:00
particle.fp
# Initial version of new particle system.
2011-04-03 19:15:15 +00:00
particle.vp
# Initial version of new particle system.
2011-04-03 19:15:15 +00:00
particle.xml
# Initial version of new particle system.
2011-04-03 19:15:15 +00:00
program.rng
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
solid_color.fp
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
solid_instancing.xml
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
solid_player_instancing.xml
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
solid_player.xml
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
solid_tex.fp
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
solid_tex.vp
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
solid_tex.xml
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
solid.fp
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
solid.vp
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
solid.xml
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
terrain_base.xml
# New territory border rendering.
2011-07-30 00:56:45 +00:00
terrain_blend.xml
# New territory border rendering.
2011-07-30 00:56:45 +00:00
terrain_common.fp
# New territory border rendering.
2011-07-30 00:56:45 +00:00
terrain_common.vp
# New territory border rendering.
2011-07-30 00:56:45 +00:00
terrain_decal.xml
# New territory border rendering.
2011-07-30 00:56:45 +00:00
water_high.fs
Graphics optimisations and features from eihrul.
2011-07-12 23:48:05 +00:00
water_high.vs
Graphics optimisations and features from eihrul.
2011-07-12 23:48:05 +00:00
water_high.xml
Splitting Internal with Public
2008-09-18 04:38:42 +00:00