forked from 0ad/0ad
Enrique
dd69fac774
Modified several templates to spawn its correct rubble on death. This was SVN commit r12985.
34 lines
973 B
XML
34 lines
973 B
XML
<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_military_barracks">
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<Cost>
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<PopulationBonus>4</PopulationBonus>
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</Cost>
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<Footprint>
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<Square width="22.0" depth="22.0"/>
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<Height>5.0</Height>
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</Footprint>
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<Health>
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<SpawnEntityOnDeath>rubble/rubble_stone_5x5</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>celt</Civ>
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<SpecificName>Gwersyllty</SpecificName>
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</Identity>
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<Obstruction>
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<Static width="20.0" depth="20.0"/>
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</Obstruction>
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<ProductionQueue>
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<Entities datatype="tokens">
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units/celt_infantry_spearman_b
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units/celt_infantry_javelinist_b
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units/celt_infantry_slinger_b
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units/celt_cavalry_swordsman_b
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units/celt_cavalry_javelinist_b
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</Entities>
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</ProductionQueue>
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<VisualActor>
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<Actor>structures/celts/barracks_new.xml</Actor>
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<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
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</VisualActor>
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</Entity>
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