forked from 0ad/0ad
34 lines
1.1 KiB
C++
Executable File
34 lines
1.1 KiB
C++
Executable File
#include "scripting/ScriptableObject.h"
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#ifndef _SCRIPTCUSTOMTYPES_H_
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#define _SCRIPTCUSTOMTYPES_H_
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// Custom object types
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// Whilst Point2d is fully coded, it is never registered so is not available in script
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// This is mostly as a demonstration of what you need to code to add a new type
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// VECTOR2D
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extern JSClass Point2dClass;
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extern JSPropertySpec Point2dProperties[];
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JSBool Point2d_Constructor(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval);
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// Colour
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struct SColour : public CJSObject<SColour>
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{
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public:
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float r, g, b, a; /* 0...1 */
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SColour() { SColourInit( 0.0f, 0.0f, 0.0f, 0.0f ); }
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SColour( float r, float g, float b ) { SColourInit( r, g, b, 1.0f ); }
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SColour( float r, float g, float b, float a ) { SColourInit( r, g, b, a ); }
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void SColourInit( float r, float g, float b, float a );
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SColour &operator = (const SColour &o);
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jsval ToString( JSContext* cx, uintN argc, jsval* argv );
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static void ScriptingInit();
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static JSBool Construct( JSContext* cx, JSObject* obj, unsigned int argc, jsval* argv, jsval* rval );
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};
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#endif
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