0ad/source/simulation2/serialization
2010-05-02 20:32:37 +00:00
..
BinarySerializer.cpp Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
BinarySerializer.h Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
DebugSerializer.cpp Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
DebugSerializer.h Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
HashSerializer.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
HashSerializer.h Remove Crypto++ because it causes too much trouble. Replace with a custom MD5 implementation for simulation state hashing. 2010-01-10 19:29:27 +00:00
IDeserializer.cpp Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
IDeserializer.h Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
ISerializer.cpp Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
ISerializer.h Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
SerializedScriptTypes.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
StdDeserializer.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
StdDeserializer.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
StdSerializer.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
StdSerializer.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00