0ad/binaries/data/mods/public/simulation/templates/structures/hele_barracks.xml
Mythos_Ruler 5f78bb7318 For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech.
Removed the minrange for all ranged units until minimum range bugs are
fixed. To fix it will require a multi-pronged approach that will need
discussed and Trac tickets created.

This was SVN commit r13494.
2013-06-21 00:14:00 +00:00

44 lines
1.3 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_barracks">
<Cost>
<BuildTime>220</BuildTime>
<Resources>
<wood>150</wood>
<stone>150</stone>
</Resources>
</Cost>
<Footprint>
<Square width="25.0" depth="25.0"/>
<Height>12.0</Height>
</Footprint>
<Health>
<Max>2200</Max>
<SpawnEntityOnDeath>rubble/rubble_stone_5x5</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>hele</Civ>
<SpecificName>Stratēgeîon</SpecificName>
<History>The Stratigeion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi".</History>
</Identity>
<Obstruction>
<Static width="20.0" depth="20.0"/>
</Obstruction>
<ProductionQueue>
<Entities datatype="tokens">
units/hele_infantry_spearman_b
units/hele_infantry_javelinist_b
units/hele_infantry_archer_b
units/hele_infantry_slinger_b
units/hele_cavalry_swordsman_b
units/hele_cavalry_javelinist_b
</Entities>
<Technologies datatype="tokens">
-unlock_champion_units
</Technologies>
</ProductionQueue>
<VisualActor>
<Actor>structures/hellenes/barracks_new.xml</Actor>
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
</VisualActor>
</Entity>