0ad/source/tools/rmgen/objparse.h

40 lines
1.3 KiB
C++

#ifndef __OBJPARSE_H__
#define __OBJPARSE_H__
#include "map.h"
#include "entity.h"
#include "constraint.h"
#include "areapainter.h"
#include "areaplacer.h"
#include "terrain.h"
// Object type constants
const int
TYPE_RECTPLACER = 1,
TYPE_TERRAINPAINTER = 2,
TYPE_NULLCONSTRAINT = 3,
TYPE_LAYEREDPAINTER = 4,
TYPE_AVOIDAREACONSTRAINT = 5,
TYPE_CLUMPPLACER = 6,
TYPE_AVOIDTEXTURECONSTRAINT = 7,
TYPE_ELEVATIONPAINTER = 8;
// Helper functions to parse objects from JS versions
int GetType(JSContext* cx, jsval val);
bool GetIntField(JSContext* cx, jsval obj, const char* name, int& ret);
bool GetBoolField(JSContext* cx, jsval obj, const char* name, int& ret);
bool GetFloatField(JSContext* cx, jsval obj, const char* name, float& ret);
bool GetStringField(JSContext* cx, jsval obj, const char* name, std::string& ret);
bool GetArrayField(JSContext* cx, jsval obj, const char* name, std::vector<jsval>& ret);
bool GetJsvalField(JSContext* cx, jsval obj, const char* name, jsval& ret);
bool ParseArray(JSContext* cx, jsval val, std::vector<jsval>& ret);
AreaPainter* ParsePainter(JSContext* cx, jsval val);
AreaPlacer* ParsePlacer(JSContext* cx, jsval val);
Constraint* ParseConstraint(JSContext* cx, jsval val);
Terrain* ParseTerrain(JSContext* cx, jsval val);
#endif