0ad/binaries/data/mods/public/maps/random/rmgen
2013-11-08 08:04:35 +00:00
..
area.js Simplifies random map output, see #782. 2011-04-16 04:04:06 +00:00
constraint.js Tweaks random map appearance and resource placement. 2011-05-01 22:29:58 +00:00
entity.js Attempts to fix random map OOS errors by avoiding parsing data to floats (uses CFixedVector3D instead). See #977. 2011-09-26 21:36:33 +00:00
environment.js Major random map bugfixes: 2012-12-21 09:48:36 +00:00
library.js Fixes invalid civ check in rmgen. 2012-05-09 23:06:03 +00:00
map.js Major random map bugfixes: 2012-12-21 09:48:36 +00:00
mapgen.js Bug fixes. Some suggested by wraitii. 2012-07-02 08:07:59 +00:00
misc.js Polishing thePolishing the Random Maps: Archipelago, English Channel, Islands, Lake, Lorraine Plain, Migration, Neareastern Badlands, Northern Lights, Oasis, Persian Highlands. 2013-08-09 12:30:59 +00:00
noise.js Simplifies random map output, see #782. 2011-04-16 04:04:06 +00:00
painter.js Major random map bugfixes: 2012-12-21 09:48:36 +00:00
pathplacer.js Major random map bugfixes: 2012-12-21 09:48:36 +00:00
placer.js Increasing the generation speed of the maps: Islands, Lake. 2013-11-08 08:02:32 +00:00
point.js Simplifies random map output, see #782. 2011-04-16 04:04:06 +00:00
random.js Tweaks random map appearance and resource placement. 2011-05-01 22:29:58 +00:00
randombiome.js Increasing the generation speed of the maps: Islands, Lake. 2013-11-08 08:02:32 +00:00
terrain.js Fixing a small bug suggested by FeXoR. 2012-10-18 18:03:01 +00:00
tileclass.js Fixing the revert by the previous commit. 2013-11-08 08:04:35 +00:00
vector.js Simplifies random map output, see #782. 2011-04-16 04:04:06 +00:00
wall_builder.js Renames mill to storehouse 2013-06-22 02:28:54 +00:00