0ad/source/tools/atlas
janwas 6668ad6e1c CTerrain, Brushes: made CalcFromPosition static and added float x,y overload
minimap, PatchRData, renderer: fix ELOSState comparison vs & and use
SAFE_DELETE
ia32: add rounding control constants (for FISTP)
premake: set /QIfist compiler setting which causes float->int casts to
go through FISTP instruction instead of _ftol2() (much faster, but
requires CPU state to have been set)
LOSManager.cpp: cache m_TilesPerSize; use MIN/MAX; use
CTerrain::CalcFromPosition; clean up GetUnitState a bit. now runs at
203ns, down from 222

This was SVN commit r3099.
2005-11-06 01:33:16 +00:00
..
AtlasFrontends Terrain: CalcFromPosition, to convert world-space to tile-space. 2005-09-12 20:04:26 +00:00
AtlasObject Atlas: Initial terrain-selection panel. 2005-11-03 03:49:57 +00:00
AtlasUI Atlas: Terrain painting 2005-11-05 04:59:54 +00:00
DatafileIO GameSetup: "-autostart=mapname" command-line parameter, for faster testing. 2005-10-30 21:30:52 +00:00
GameInterface CTerrain, Brushes: made CalcFromPosition static and added float x,y overload 2005-11-06 01:33:16 +00:00