forked from 0ad/0ad
leper
74c420f658
Lots of code style fixes: * type [*&]varname -> type[*&] varname * else if (...) -> else if (...) * Spaces around some ops. * i++ -> ++i. * switch-case style fixes. * Indentation fixes. * Removing some commented out code. * include header sorting * Changed multiple pointer var declarations to be one per line. * Removed strange spaces in some places. * Changed some include header guards to be consistent with the rest of the codebase. * Use UNUSED() instead of UNUSED2(). Some small code fixes: * Using .find() instead of .count() == 0. * !.empty() instead of .size() == 0. * Range-based for loops. * Making some member functions const by small changes. * Adds GetScrollBarPos(idx) const for this. * Using early returns/continues in some places. * Uses size_t for some loops in CList and COList. * Removes unused heading element (not attribute) from COList. * Use ENSURE in one case where some custom code did something similar. * Made some parameters const ptrs/refs. * Change removal loop in GUItext.cpp to erase-unique. * Made some static things const. * Allow iterating over children of IGUIObject with range-based for loops by exposing begin() and end() (rename from ChildrenIt{Begin,End}()) and use it. Comments: * Comment COList. * Update a few comments. * Remove useless or duplicated comments. This was SVN commit r16931.
88 lines
2.0 KiB
C++
88 lines
2.0 KiB
C++
/* Copyright (C) 2015 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_IGUISCROLLBAROWNER
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#define INCLUDED_IGUISCROLLBAROWNER
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#include "GUI.h"
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struct SGUIScrollBarStyle;
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class IGUIScrollBar;
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/**
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* Base-class this if you want an object to contain
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* one, or several, scroll-bars.
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*
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* @see IGUIObject
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* @see IGUIScrollBar
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*/
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class IGUIScrollBarOwner : virtual public IGUIObject
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{
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friend class IGUIScrollBar;
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public:
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IGUIScrollBarOwner();
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virtual ~IGUIScrollBarOwner();
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virtual void Draw();
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/**
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* @see IGUIObject#HandleMessage()
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*/
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virtual void HandleMessage(SGUIMessage& Message);
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/**
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* @see IGUIObject#ResetStates()
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*/
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virtual void ResetStates();
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/**
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* Interface for the m_ScrollBar to use.
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*/
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virtual const SGUIScrollBarStyle* GetScrollBarStyle(const CStr& style) const;
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/**
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* Add a scroll-bar
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*/
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virtual void AddScrollBar(IGUIScrollBar* scrollbar);
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/**
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* Get Scroll Bar reference (it should be transparent it's actually
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* pointers).
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*/
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virtual IGUIScrollBar& GetScrollBar(const int& index)
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{
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return *m_ScrollBars[index];
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}
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/**
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* Get the position of the scroll bar at @param index.
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* Equivalent to GetScrollbar(index).GetPos().
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*/
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virtual float GetScrollBarPos(const int index) const;
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protected:
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/**
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* Predominately you will only have one, but you can have
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* as many as you like.
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*/
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std::vector<IGUIScrollBar*> m_ScrollBars;
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};
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#endif // INCLUDED_IGUISCROLLBAROWNER
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