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area.js
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Simplifies random map output, see #782.
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2011-04-16 04:04:06 +00:00 |
constraint.js
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Tweaks random map appearance and resource placement.
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2011-05-01 22:29:58 +00:00 |
entity.js
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Attempts to fix random map OOS errors by avoiding parsing data to floats (uses CFixedVector3D instead). See #977.
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2011-09-26 21:36:33 +00:00 |
environment.js
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Bug fixes. Some suggested by wraitii.
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2012-07-02 08:07:59 +00:00 |
library.js
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Fixes invalid civ check in rmgen.
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2012-05-09 23:06:03 +00:00 |
map.js
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Adding the demo Unknown-Nomad map.
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2012-10-11 15:32:10 +00:00 |
mapgen.js
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Bug fixes. Some suggested by wraitii.
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2012-07-02 08:07:59 +00:00 |
misc.js
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Fixing the buggy passageMaker function. Smoothing the edges of the passes.
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2012-09-08 10:04:20 +00:00 |
noise.js
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Simplifies random map output, see #782.
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2011-04-16 04:04:06 +00:00 |
painter.js
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Bug fixes. Some suggested by wraitii.
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2012-07-02 08:07:59 +00:00 |
pathplacer.js
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Added Lorraine Plain random map.
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2012-07-14 17:17:06 +00:00 |
placer.js
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Attempts to fix random map OOS errors by avoiding parsing data to floats (uses CFixedVector3D instead). See #977.
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2011-09-26 21:36:33 +00:00 |
point.js
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Simplifies random map output, see #782.
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2011-04-16 04:04:06 +00:00 |
random.js
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Tweaks random map appearance and resource placement.
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2011-05-01 22:29:58 +00:00 |
randombiome.js
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Updates random maps with new settings for the new water shader. Type ambiguity tweaks in WaterManager.
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2012-11-01 10:17:54 +00:00 |
terrain.js
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Fixing a small bug suggested by FeXoR.
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2012-10-18 18:03:01 +00:00 |
tileclass.js
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Removes hacks for typed array initialization
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2011-07-19 08:52:17 +00:00 |
vector.js
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Simplifies random map output, see #782.
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2011-04-16 04:04:06 +00:00 |
wall_builder.js
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Updates random map wall_builder with correct gate sizes, patch by FeXoR. Fixes #1576
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2012-08-04 19:29:45 +00:00 |