..
interfaces
Implements siege packing. Closes #1718 .
2012-12-01 00:34:03 +00:00
tests
Formation order queueing. Fixes #592 , #593 and #1716 .
2012-12-02 01:52:27 +00:00
AIInterface.js
Various minor optimisations.
2011-03-03 00:16:14 +00:00
AIProxy.js
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
2012-04-20 17:21:04 +00:00
Armour.js
Serialize the armour component so that the temporary invulnerability from promotion is synchronised.
2012-12-11 22:01:10 +00:00
Attack.js
Stop a technology from being queued multiple times.
2012-09-24 20:20:14 +00:00
Auras.js
Improve performance of full state hash computation, by skipping script components that are known to have no data.
2011-03-05 22:30:32 +00:00
Barter.js
Summary screen: separate barter info for each resource
2012-08-12 09:12:06 +00:00
Builder.js
Fixes Builder component to allow repairers who can't place new foundations.
2012-07-03 03:15:39 +00:00
BuildingAI.js
Remove current targets when changing ownership. Fixes #1794 .
2012-12-23 20:03:00 +00:00
BuildRestrictions.js
Wall placement. Closes #786 .
2012-05-05 19:22:22 +00:00
Cost.js
Cheats ... fixes #1555 .
2012-08-05 14:01:05 +00:00
EndGameManager.js
Adjust diplomacy according to irc discussion. Refs #7 .
2012-11-05 20:16:35 +00:00
EntityLimits.js
Training limits. Limit heroes to one living per player. Allow heroes to be trained again. Closes #1432
2012-11-07 17:56:14 +00:00
Formation.js
Fix error caused by unit dying while attacking.
2012-12-02 22:02:36 +00:00
Foundation.js
Fixes #1700 (Increasing max-health by tech)
2012-12-08 19:17:48 +00:00
GarrisonHolder.js
Handle nested garrison holder death properly.
2012-09-13 22:47:47 +00:00
Gate.js
Improve gate closing behaviour when locked or with no allies nearby. Fixes #1551 .
2012-08-09 19:06:01 +00:00
GuiInterface.js
Adds support for Pack/Time tech modification
2012-12-04 21:13:27 +00:00
Heal.js
Adds more checks for tech manager before using it. Refs #1377 .
2012-05-04 22:51:14 +00:00
Health.js
Implements SpawnEntityOnDeath property for entities (i.e. rubble). Fixes #1166 .
2012-09-28 22:02:13 +00:00
Identity.js
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
2012-04-20 17:21:04 +00:00
Loot.js
Implement healing. Fixes #999 .
2012-04-17 20:22:13 +00:00
Looter.js
Trade. Closes #30 .
2012-03-08 20:42:28 +00:00
MotionBall.js
# Add documentation of the entity template XML file format.
2010-04-23 16:09:03 +00:00
Pack.js
Adds support for Pack/Time tech modification
2012-12-04 21:13:27 +00:00
Player.js
Disable diplomacy settings when player is defeated. Fixes #1764 .
2012-12-19 20:19:54 +00:00
PlayerManager.js
Fixes Atlas player panel getting out of sync with simulation. Fixes #927 .
2011-08-22 21:45:39 +00:00
ProductionQueue.js
Fix entity limits error on ownership change/destruction.
2012-12-09 21:40:51 +00:00
Promotion.js
Implements TerritoryDecay/HealthDecayRate and Promotion/RequiredXp tech modifications.
2012-05-18 03:58:37 +00:00
RallyPoint.js
Queued orders for rally points. Fixes #1053 and #1211 .
2012-05-24 18:25:31 +00:00
ResourceDropsite.js
# Add resource shuttling.
2010-11-13 19:15:29 +00:00
ResourceGatherer.js
Fixing an issue.
2012-08-05 15:04:35 +00:00
ResourceSupply.js
Change gathering behaviour to fix #1353 , based on patch by mattlott.
2012-04-28 19:25:44 +00:00
Settlement.js
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
Sound.js
Improve performance of full state hash computation, by skipping script components that are known to have no data.
2011-03-05 22:30:32 +00:00
Stamina.js
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
StatisticsTracker.js
Add "score" tab in post-game summary. Patch from EMontana. FIxes #1721 .
2012-12-02 15:55:06 +00:00
StatusBars.js
Implements siege packing. Closes #1718 .
2012-12-01 00:34:03 +00:00
TechnologyManager.js
Fixes #1700 (Increasing max-health by tech)
2012-12-08 19:17:48 +00:00
TechnologyTemplateManager.js
Added support for putting technologies in folders. Fixes #1462 .
2012-08-15 22:25:25 +00:00
TerritoryDecay.js
Implements TerritoryDecay/HealthDecayRate and Promotion/RequiredXp tech modifications.
2012-05-18 03:58:37 +00:00
Timer.js
# Health decay for buildings not in a civ center's territory.
2011-08-18 20:28:53 +00:00
Trader.js
Allow trading with neutral players.
2012-11-04 23:01:12 +00:00
TrainingRestrictions.js
Training limits. Limit heroes to one living per player. Allow heroes to be trained again. Closes #1432
2012-11-07 17:56:14 +00:00
UnitAI.js
Check for all cases. Really fix #1753 .
2012-12-10 23:55:16 +00:00
UnitMotionFlying.js
New Year's clean-up.
2013-01-01 18:33:53 +00:00
WallPiece.js
Wall placement. Closes #786 .
2012-05-05 19:22:22 +00:00
WallSet.js
Fix some whitespace in scripts
2012-05-09 12:14:22 +00:00