0ad/binaries/data/mods/public/simulation/templates/structures/cart_dock.xml
Mythos_Ruler 67d072108b Bloody dead camel.
New wall technologies (research at Wall Tower, since for now techs can't
be researched at wall segments).

Adjusted default BatchTrainModifier from 0.7 to 0.8 in all buildings
since the new training techs were making unit batches train insanely
fast.

Added 'Naval Architects' batch training tech to the Dock (and Carth
Super Dock).

Attempting to add "Apadana" build limit, with no success. Need help
here. I thought BuildRestrictions.js and EntityLimits.js were the files
I needed to change, but it's not working (there should be a build limit
of 1 for the Persian Apadana).

Tweaked the levy techs.

Fixed Hero elephant unit RequiredTechnology.

This was SVN commit r13409.
2013-05-19 08:19:16 +00:00

35 lines
1.1 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_dock">
<Cost>
<Resources>
<wood>150</wood>
</Resources>
</Cost>
<Footprint>
<Square width="34.0" depth="23.0"/>
<Height>8.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>rubble/rubble_kart_dock</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>cart</Civ>
<GenericName>Commercial Port</GenericName>
<SpecificName>Namel</SpecificName>
<History>The Carthaginians were famous for their sea trade. Carthage itself had an entire harbour dedicated to nothing more than commercial sea trade.</History>
<Tooltip>Construct fishing boats to gather meat and merchant ships to trade with other docks.</Tooltip>
</Identity>
<Obstruction>
<Static width="30.0" depth="19.0"/>
</Obstruction>
<ProductionQueue>
<Technologies datatype="tokens">
-training_naval_architects
</Technologies>
</ProductionQueue>
<VisualActor>
<Actor>structures/carthaginians/dock.xml</Actor>
<FoundationActor>structures/fndn_6x4_dock.xml</FoundationActor>
</VisualActor>
</Entity>