forked from 0ad/0ad
240 lines
11 KiB
INI
240 lines
11 KiB
INI
; Global Configuration Settings
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;
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; **************************************************************
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; * DO NOT EDIT THIS FILE if you want personal customisations: *
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; * create a text file called "local.cfg" instead, and copy *
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; * the lines from this file that you want to change. *
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; * *
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; * On Linux / OS X, create: *
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; * ~/.config/0ad/config/local.cfg *
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; * *
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; * On Windows, create: *
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; * %appdata%/0ad/config/local.cfg *
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; * *
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; **************************************************************
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; Enable/disable windowed mode by default. (Use Alt+Enter to toggle in the game.)
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windowed = false
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; Pause the game on window focus loss (Only applicable to single player mode)
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pauseonfocusloss = true
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; Force a particular resolution. (If these are 0, the default is
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; to keep the current desktop resolution in fullscreen mode or to
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; use 1024x768 in windowed mode.)
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xres = 0
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yres = 0
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; Force a non-standard bit depth (if 0 then use the current desktop bit depth)
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bpp = 0
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; System settings:
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fancywater = true
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shadows = true
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shadowpcf = true
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vsync = false
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particles = true
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silhouettes = true
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nos3tc = false
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noautomipmap = true
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novbo = false
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noframebufferobject = false
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; Disable hardware cursors
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nohwcursor = false
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; Linux only: Set the driconf force_s3tc_enable option at startup,
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; for compressed texture support
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force_s3tc_enable = true
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; Specify the render path. This can be one of:
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; default Automatically select one of the below, depending on system capabilities
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; fixed Only use OpenGL fixed function pipeline
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; shader Use vertex/fragment shaders for transform and lighting where possible
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; Using 'fixed' instead of 'default' may work around some graphics-related problems,
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; but will reduce performance and features when a modern graphics card is available.
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renderpath = default
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; Prefer GLSL shaders over ARB shaders (not recommended)
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preferglsl = false
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; Replace alpha-blending with alpha-testing, for performance experiments
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forcealphatest = false
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; Experimental probably-non-working GPU skinning support; requires preferglsl; use at own risk
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gpuskinning = false
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; Opt-in online user reporting system
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userreport.url = "http://feedback.wildfiregames.com/report/upload/v1/"
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; Colour of the sky (in "r g b" format)
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skycolor = "0 0 0"
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; GENERAL PREFERENCES:
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sound.mastergain = 0.5
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; Camera control settings
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view.scroll.speed = 120.0
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view.rotate.x.speed = 1.2
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view.rotate.x.min = 28.0
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view.rotate.x.max = 60.0
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view.rotate.x.default = 35.0
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view.rotate.y.speed = 2.0
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view.rotate.y.speed.wheel = 0.45
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view.rotate.y.default = 0.0
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view.drag.speed = 0.5
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view.zoom.speed = 256.0
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view.zoom.speed.wheel = 32.0
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view.zoom.min = 50.0
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view.zoom.max = 200.0
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view.zoom.default = 120.0
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view.pos.smoothness = 0.1
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view.zoom.smoothness = 0.4
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view.rotate.x.smoothness = 0.5
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view.rotate.y.smoothness = 0.3
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view.near = 2.0 ; Near plane distance
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view.far = 4096.0 ; Far plane distance
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view.fov = 45.0 ; Field of view (degrees), lower is narrow, higher is wide
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view.height.smoothness = 0.5
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view.height.min = 16
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; HOTKEY MAPPINGS:
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; Each one of the specified keys will trigger the action on the left
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; for multiple-key combinations, separate keys with '+' and enclose the entire thing
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; in doublequotes.
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; See keys.txt for the list of key names.
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; > SYSTEM SETTINGS
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hotkey.exit = "Alt+F4", "Ctrl+Break" ; Exit to desktop
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hotkey.leave = Escape ; End current game or Exit
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hotkey.pause = Pause ; Pause/unpause game
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hotkey.screenshot = F2 ; Take PNG screenshot
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hotkey.bigscreenshot = "Shift+F2" ; Take large BMP screenshot
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hotkey.togglefullscreen = "Alt+Return" ; Toggle fullscreen/windowed mode
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hotkey.screenshot.watermark = "K" ; Toggle product/company watermark for official screenshots
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hotkey.wireframe = "Alt+W" ; Toggle wireframe mode
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hotkey.silhouettes = "Alt+S" ; Toggle unit silhouettes
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; > CAMERA SETTINGS
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hotkey.camera.reset = "H" ; Reset camera rotation to default.
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hotkey.camera.follow = "F" ; Follow the first unit in the selection
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hotkey.camera.zoom.in = Plus, Equals, NumPlus ; Zoom camera in (continuous control)
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hotkey.camera.zoom.out = Minus, NumMinus ; Zoom camera out (continuous control)
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hotkey.camera.zoom.wheel.in = WheelUp ; Zoom camera in (stepped control)
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hotkey.camera.zoom.wheel.out = WheelDown ; Zoom camera out (stepped control)
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hotkey.camera.rotate.up = "Ctrl+UpArrow", "Ctrl+W" ; Rotate camera to look upwards
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hotkey.camera.rotate.down = "Ctrl+DownArrow", "Ctrl+S" ; Rotate camera to look downwards
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hotkey.camera.rotate.cw = "Ctrl+LeftArrow", "Ctrl+A", Q ; Rotate camera clockwise around terrain
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hotkey.camera.rotate.ccw = "Ctrl+RightArrow", "Ctrl+D", E ; Rotate camera anticlockwise around terrain
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hotkey.camera.rotate.wheel.cw = "Shift+WheelUp", MouseX1 ; Rotate camera clockwise around terrain (stepped control)
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hotkey.camera.rotate.wheel.ccw = "Shift+WheelDown", MouseX2 ; Rotate camera anticlockwise around terrain (stepped control)
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hotkey.camera.pan = MouseMiddle, ForwardSlash ; Enable scrolling by moving mouse
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hotkey.camera.left = A, LeftArrow ; Scroll or rotate left
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hotkey.camera.right = D, RightArrow ; Scroll or rotate right
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hotkey.camera.up = W, UpArrow ; Scroll or rotate up/forwards
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hotkey.camera.down = S, DownArrow ; Scroll or rotate down/backwards
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; > CONSOLE SETTINGS
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hotkey.console.toggle = BackQuote, F9 ; Open/close console
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; > CLIPBOARD CONTROLS
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hotkey.copy = "Ctrl+C" ; Copy to clipboard
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hotkey.paste = "Ctrl+V" ; Paste from clipboard
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hotkey.cut = "Ctrl+X" ; Cut selected text and copy to the clipboard
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; > ENTITY SELECTION
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hotkey.selection.add = Shift ; Add units to selection
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hotkey.selection.milonly = Alt ; Add only military units to selection
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hotkey.selection.remove = Ctrl ; Remove units from selection
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hotkey.selection.idleworker = Period ; Select next idle worker
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hotkey.selection.idlewarrior = Comma ; Select next idle warrior
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hotkey.selection.offscreen = Alt ; Include offscreen units in selection
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hotkey.selection.group.select.0 = 0
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hotkey.selection.group.save.0 = "Ctrl+0"
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hotkey.selection.group.add.0 = "Shift+0"
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hotkey.selection.group.select.1 = 1
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hotkey.selection.group.save.1 = "Ctrl+1"
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hotkey.selection.group.add.1 = "Shift+1"
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hotkey.selection.group.select.2 = 2
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hotkey.selection.group.save.2 = "Ctrl+2"
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hotkey.selection.group.add.2 = "Shift+2"
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hotkey.selection.group.select.3 = 3
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hotkey.selection.group.save.3 = "Ctrl+3"
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hotkey.selection.group.add.3 = "Shift+3"
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hotkey.selection.group.select.4 = 4
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hotkey.selection.group.save.4 = "Ctrl+4"
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hotkey.selection.group.add.4 = "Shift+4"
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hotkey.selection.group.select.5 = 5
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hotkey.selection.group.save.5 = "Ctrl+5"
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hotkey.selection.group.add.5 = "Shift+5"
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hotkey.selection.group.select.6 = 6
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hotkey.selection.group.save.6 = "Ctrl+6"
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hotkey.selection.group.add.6 = "Shift+6"
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hotkey.selection.group.select.7 = 7
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hotkey.selection.group.save.7 = "Ctrl+7"
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hotkey.selection.group.add.7 = "Shift+7"
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hotkey.selection.group.select.8 = 8
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hotkey.selection.group.save.8 = "Ctrl+8"
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hotkey.selection.group.add.8 = "Shift+8"
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hotkey.selection.group.select.9 = 9
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hotkey.selection.group.save.9 = "Ctrl+9"
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hotkey.selection.group.add.9 = "Shift+9"
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; > SESSION CONTROLS
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hotkey.session.kill = Delete ; Destroy selected units
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hotkey.session.garrison = Ctrl ; Modifier to garrison when clicking on building
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hotkey.session.queue = Shift ; Modifier to queue unit orders instead of replacing
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hotkey.session.batchtrain = Shift ; Modifier to train units in batches
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hotkey.session.massbarter = Shift ; Modifier to barter bunch of resources
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hotkey.session.unloadtype = Shift ; Modifier to unload all units of type
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hotkey.session.deselectgroup = Ctrl ; Modifier to deselect units when clicking group icon, instead of selecting
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hotkey.session.rotate.cw = RightBracket ; Rotate building placement preview clockwise
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hotkey.session.rotate.ccw = LeftBracket ; Rotate building placement preview anticlockwise
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hotkey.timewarp.fastforward = Space ; If timewarp mode enabled, speed up the game
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hotkey.timewarp.rewind = Backspace ; If timewarp mode enabled, go back to earlier point in the game
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; > OVERLAY KEYS
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hotkey.fps.toggle = "Alt+F" ; Toggle frame counter
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hotkey.session.devcommands.toggle = "Alt+D" ; Toggle developer commands panel
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hotkey.session.gui.toggle = "Alt+G" ; Toggle visibility of session GUI
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hotkey.menu.toggle = "F10" ; Toggle in-game menu
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hotkey.timeelapsedcounter.toggle = "F12" ; Toggle time elapsed counter
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; > HOTKEYS ONLY
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hotkey.chat = Return ; Toggle chat window
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; > GUI TEXTBOX HOTKEYS
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hotkey.text.delete.left = "Ctrl+Backspace" ; Delete word to the left of cursor
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hotkey.text.delete.right = "Ctrl+Del" ; Delete word to the right of cursor
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hotkey.text.move.left = "Ctrl+LeftArrow" ; Move cursor to start of word to the left of cursor
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hotkey.text.move.right = "Ctrl+RightArrow" ; Move cursor to start of word to the right of cursor
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; > PROFILER
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hotkey.profile.toggle = "F11" ; Enable/disable real-time profiler
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hotkey.profile.save = "Shift+F11" ; Save current profiler data to logs/profile.txt
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hotkey.profile2.enable = "F11" ; Enable HTTP/GPU modes for new profiler
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profiler2.http.autoenable = false ; Enable HTTP server output at startup (default off for security/performance)
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profiler2.gpu.autoenable = false ; Enable GPU timing at startup (default off for performance/compatibility)
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profiler2.gpu.arb.enable = true ; Allow GL_ARB_timer_query timing mode when available
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profiler2.gpu.ext.enable = true ; Allow GL_EXT_timer_query timing mode when available
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profiler2.gpu.intel.enable = true ; Allow GL_INTEL_performance_queries timing mode when available
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; > QUICKSAVE
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hotkey.quicksave = "Shift+F5"
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hotkey.quickload = "Shift+F8"
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; EXPERIMENTAL: joystick/gamepad settings
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joystick.enable = false
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joystick.deadzone = 8192
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joystick.camera.pan.x = 0
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joystick.camera.pan.y = 1
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joystick.camera.rotate.x = 3
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joystick.camera.rotate.y = 2
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joystick.camera.zoom.in = 5
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joystick.camera.zoom.out = 4
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