forked from 0ad/0ad
30 lines
423 B
C++
Executable File
30 lines
423 B
C++
Executable File
#ifndef MINIPATCH_H
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#define MINIPATCH_H
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#include "res/res.h"
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class CPatch;
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class CMiniPatch
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{
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public:
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CMiniPatch();
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~CMiniPatch();
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// get the index of this tile in the root terrain object; x,y in [0,MapSize)
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void GetTileIndex(u32& x,u32& z);
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Handle Tex1;
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int Tex1Priority;
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// Handle Tex2;
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// Handle m_AlphaMap;
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// unsigned int m_AlphaMapFlags;
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CPatch *m_Parent;
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// STerrainVertex *m_pVertices;
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};
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#endif
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