0ad/binaries/data/mods/public/simulation/templates/gaia
Mythos_Ruler 68c978ea75 Additional Cretan Date Palms.
New and Updated UI Portraits.

This was SVN commit r9865.
2011-07-18 00:31:42 +00:00
..
fauna_bear.xml Made aggressive animals a little more formidable. Previously they only has 1H1P attack. 2011-05-08 16:12:47 +00:00
fauna_boar.xml Made aggressive animals a little more formidable. Previously they only has 1H1P attack. 2011-05-08 16:12:47 +00:00
fauna_camel.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
fauna_chicken.xml Stop units wasting their lives chasing animals they'll never be able to catch. 2011-03-04 21:42:39 +00:00
fauna_deer.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
fauna_elephant_african_bush.xml Made aggressive animals a little more formidable. Previously they only has 1H1P attack. 2011-05-08 16:12:47 +00:00
fauna_elephant_african_infant.xml Made aggressive animals a little more formidable. Previously they only has 1H1P attack. 2011-05-08 16:12:47 +00:00
fauna_elephant_north_african.xml Made aggressive animals a little more formidable. Previously they only has 1H1P attack. 2011-05-08 16:12:47 +00:00
fauna_elephant.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
fauna_fish_tilapia.xml Moved Gambia River map to Public. 2011-05-28 03:16:26 +00:00
fauna_fish_tuna.xml Moved Gambia River map to Public. 2011-05-28 03:16:26 +00:00
fauna_fish.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
fauna_gazelle.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
fauna_giraffe_infant.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
fauna_giraffe.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
fauna_goat.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
fauna_lion.xml Made aggressive animals a little more formidable. Previously they only has 1H1P attack. 2011-05-08 16:12:47 +00:00
fauna_lioness.xml Made aggressive animals a little more formidable. Previously they only has 1H1P attack. 2011-05-08 16:12:47 +00:00
fauna_muskox.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
fauna_pig.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
fauna_rabbit.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
fauna_sheep.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
fauna_tiger.xml Made aggressive animals a little more formidable. Previously they only has 1H1P attack. 2011-05-08 16:12:47 +00:00
fauna_walrus.xml Made aggressive animals a little more formidable. Previously they only has 1H1P attack. 2011-05-08 16:12:47 +00:00
fauna_whale_humpback.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
fauna_wildebeest.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
fauna_wolf_snow.xml Made aggressive animals a little more formidable. Previously they only has 1H1P attack. 2011-05-08 16:12:47 +00:00
fauna_wolf.xml Made aggressive animals a little more formidable. Previously they only has 1H1P attack. 2011-05-08 16:12:47 +00:00
fauna_zebra.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
flora_bush_badlands.xml Lots of Neareastern Badlands stuff. 2011-04-23 05:06:25 +00:00
flora_bush_berry.xml New berry bushes. Finished Cycladic Archipelago. 2010-11-26 07:08:18 +00:00
flora_bush_grapes.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
flora_bush_temperate.xml Fixed the resource type (wood -> wood.tree) 2010-07-21 20:41:35 +00:00
flora_tree_aleppo_pine.xml Additional Cretan Date Palms. 2011-07-18 00:31:42 +00:00
flora_tree_apple.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
flora_tree_baobab.xml Additional Cretan Date Palms. 2011-07-18 00:31:42 +00:00
flora_tree_carob.xml Additional Cretan Date Palms. 2011-07-18 00:31:42 +00:00
flora_tree_cretan_date_palm_patch.xml Additional Cretan Date Palms. 2011-07-18 00:31:42 +00:00
flora_tree_cretan_date_palm_short.xml Additional Cretan Date Palms. 2011-07-18 00:31:42 +00:00
flora_tree_cretan_date_palm_tall.xml Additional Cretan Date Palms. 2011-07-18 00:31:42 +00:00
flora_tree_cypress.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
flora_tree_date_palm.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
flora_tree_euro_beech.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
flora_tree_fig.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
flora_tree_medit_fan_palm.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
flora_tree_oak_large.xml Added golden fleece actor placeholder 2010-08-12 03:33:30 +00:00
flora_tree_oak.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
flora_tree_pine_w.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
flora_tree_pine.xml Additional Cretan Date Palms. 2011-07-18 00:31:42 +00:00
flora_tree_poplar_lombardy.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
flora_tree_poplar.xml Additional Cretan Date Palms. 2011-07-18 00:31:42 +00:00
flora_tree_senegal_date_palm.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
geology_metal_alpine.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
geology_metal_desert_badlands_slabs.xml Lots of Neareastern Badlands stuff. 2011-04-23 05:06:25 +00:00
geology_metal_desert_slabs.xml Footprint and Status bar height tweaks. 2010-10-12 04:41:34 +00:00
geology_metal_desert_small.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
geology_metal_greek.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
geology_metal_mediterranean_slabs.xml Footprint and Status bar height tweaks. 2010-10-12 04:41:34 +00:00
geology_metal_mediterranean.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
geology_metal_savanna_slabs.xml Footprint and Status bar height tweaks. 2010-10-12 04:41:34 +00:00
geology_metal_temperate_slabs.xml Temperate stone and metal quarries. 2011-07-15 05:43:28 +00:00
geology_metal_temperate.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
geology_metal_tropic_slabs.xml Added a (not so) super secret unit for Alpha V. Other stuff. 2011-04-16 00:59:45 +00:00
geology_metal_tropic.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
geology_stone_alpine_a.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
geology_stone_desert_small.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
geology_stone_greek.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
geology_stone_mediterranean.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
geology_stone_savanna_small.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
geology_stone_temperate.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
geology_stone_tropic_a.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
geology_stonemine_desert_badlands_quarry.xml Lots of Neareastern Badlands stuff. 2011-04-23 05:06:25 +00:00
geology_stonemine_desert_quarry.xml testing making new, better looking pine trees. added a new "farmland" terrain texture. added the FIF tree as a fruit bearing tree. Added a jagged stone mine quarry for the Gold Rush map. 2010-10-15 04:29:08 +00:00
geology_stonemine_medit_quarry.xml New Mediterranean stonemine "quarry." 2011-05-03 01:25:43 +00:00
geology_stonemine_temperate_quarry.xml Temperate stone and metal quarries. 2011-07-15 05:43:28 +00:00
geology_stonemine_tropic_quarry.xml Lots of work on Temperate and Tropical biome terrains. 2011-05-09 06:37:17 +00:00
special_ruins.xml Added food.treasure, wood.treasure, stone.treasure, wood.ruins, stone.ruins 2010-11-12 18:58:33 +00:00
special_settlement.xml # Render unit silhouettes when behind buildings. 2011-03-18 16:57:54 +00:00
special_treasure_food_barrel.xml Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites. 2010-11-20 21:37:31 +00:00
special_treasure_food_bin.xml Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites. 2010-11-20 21:37:31 +00:00
special_treasure_food_crate.xml Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites. 2010-11-20 21:37:31 +00:00
special_treasure_food_jars.xml Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites. 2010-11-20 21:37:31 +00:00
special_treasure_golden_fleece.xml Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites. 2010-11-20 21:37:31 +00:00
special_treasure_metal.xml Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites. 2010-11-20 21:37:31 +00:00
special_treasure_pegasus.xml Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites. 2010-11-20 21:37:31 +00:00
special_treasure_stone.xml Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites. 2010-11-20 21:37:31 +00:00
special_treasure_wood.xml Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites. 2010-11-20 21:37:31 +00:00