0ad/binaries/data/mods/public/shaders/glsl
Ykkrosh 6bc33fe8bd Update renderer design to be more flexible and data-driven based on material and shader definitions.
Support conditional expressions in shader effect XML files.
Consolidate fixed-function model rendering into the shader system.
Remove lots of now-obsolete renderer code.
Move shader defines from std::map to new class with interned data, for
performance.
Move texture from model into material.
Alleviate singletonitis.
Remove obsolete lodbias setting.
Remove unused terrain shadow transparency.

This was SVN commit r11423.
2012-04-03 18:44:46 +00:00
..
gui_add.fs Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_add.vs Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_add.xml Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_basic.fs Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_basic.vs Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_basic.xml Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_grayscale.fs Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_grayscale.vs Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_grayscale.xml Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_solid.fs Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_solid.vs Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_solid.xml Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_text.fs Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_text.vs GLSL text support 2012-02-15 21:53:13 +00:00
gui_text.xml GLSL text support 2012-02-15 21:53:13 +00:00
model_common_instancing.xml Improve Android compatibility. 2012-02-25 17:29:27 +00:00
model_common.fs Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
model_common.vs Improve Android compatibility. 2012-02-25 17:29:27 +00:00
model_common.xml Improve Android compatibility. 2012-02-25 17:29:27 +00:00
model_solid_player.xml Improve Android compatibility. 2012-02-25 17:29:27 +00:00
model_solid_tex.xml Improve Android compatibility. 2012-02-25 17:29:27 +00:00
model_solid.xml Improve Android compatibility. 2012-02-25 17:29:27 +00:00
particle_solid.xml GLES compatibility for particles and shadows. 2012-03-19 21:10:14 +00:00
particle.fs GLES compatibility for particles and shadows. 2012-03-19 21:10:14 +00:00
particle.vs GLES compatibility for particles and shadows. 2012-03-19 21:10:14 +00:00
particle.xml GLES compatibility for particles and shadows. 2012-03-19 21:10:14 +00:00
solid_player.fs Improve Android compatibility. 2012-02-25 17:29:27 +00:00
solid_tex.fs Improve Android compatibility. 2012-02-25 17:29:27 +00:00
solid.fs Improve Android compatibility. 2012-02-25 17:29:27 +00:00
terrain_base.xml Improve Android compatibility. 2012-02-25 17:29:27 +00:00
terrain_blend.xml Improve Android compatibility. 2012-02-25 17:29:27 +00:00
terrain_common.fs GLES compatibility for particles and shadows. 2012-03-19 21:10:14 +00:00
terrain_common.vs Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
terrain_decal.xml Improve Android compatibility. 2012-02-25 17:29:27 +00:00