..
AStarEngine.cpp
# Made Atlas compile on linux
2006-11-12 04:02:36 +00:00
AStarEngine.h
# new year's cleanup (reduce dependencies, clean up headers)
2007-01-01 21:25:47 +00:00
Aura.cpp
# Aura and territory rendering
2006-08-25 06:04:33 +00:00
Aura.h
# GCC 4.1.1 compatibility
2006-09-30 15:46:40 +00:00
BoundingObjects.cpp
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
BoundingObjects.h
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
Collision.cpp
# Fixes to terrain conformance and movement speed bonus.
2006-09-16 20:13:40 +00:00
Collision.h
# GCC 4.1.1 compatibility
2006-09-30 15:46:40 +00:00
Entity.cpp
# Tidied up some code.
2007-01-08 01:56:46 +00:00
Entity.h
# Added initial play-testing support in the scenario editor.
2007-01-17 03:25:20 +00:00
EntityFormation.cpp
# move ps/Network into top level project (and static lib).
2006-08-26 20:25:37 +00:00
EntityFormation.h
# Housekeeping.
2006-07-24 01:33:26 +00:00
EntityHandles.cpp
# move ps/Network into top level project (and static lib).
2006-08-26 20:25:37 +00:00
EntityHandles.h
# new year's cleanup (reduce dependencies, clean up headers)
2007-01-01 21:25:47 +00:00
EntityManager.cpp
# Added initial play-testing support in the scenario editor.
2007-01-17 03:25:20 +00:00
EntityManager.h
# Added initial play-testing support in the scenario editor.
2007-01-17 03:25:20 +00:00
EntityMessage.h
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
2006-04-23 23:14:18 +00:00
EntityOrders.h
# Linux/ICC fixes
2007-01-02 18:11:00 +00:00
EntityPredicate.h
Forcing update of EntityPredicate.h
2005-03-30 18:25:07 +00:00
EntityProperties.cpp
Some cleanup - renamed CBaseEntity to CEntityTemplate, and removed JSInterface_BaseEntity.h and JSInterface_Entity.h (which were unused).
2006-07-13 03:29:33 +00:00
EntityProperties.h
# housekeeping
2006-07-20 14:37:58 +00:00
EntityRendering.cpp
# Order system refactoring.
2006-12-21 14:57:13 +00:00
EntityScriptInterface.cpp
# Tidied up some code.
2007-01-08 01:56:46 +00:00
EntityStateProcessing.cpp
Added m_SoundGroupTable in CEntityTemplate to allow the soundgroup file for each animation to be specified in XML.
2007-01-13 20:14:03 +00:00
EntitySupport.cpp
# Housekeeping.
2006-07-24 01:33:26 +00:00
EntitySupport.h
Added CEventTargetExhausted, used by the unit AI for gather and build, as well as GetDistance and GetVisibleEntities JS functions in CEntity that are required by the JS code for these events.
2006-10-09 04:17:15 +00:00
EntityTemplate.cpp
Added m_SoundGroupTable in CEntityTemplate to allow the soundgroup file for each animation to be specified in XML.
2007-01-13 20:14:03 +00:00
EntityTemplate.h
Removed some header files from header files.
2007-01-13 22:44:42 +00:00
EntityTemplateCollection.cpp
# Added tool for viewing models and animations outside the game.
2006-08-28 17:36:42 +00:00
EntityTemplateCollection.h
# Added tool for viewing models and animations outside the game.
2006-08-28 17:36:42 +00:00
EventHandlers.cpp
# Order system refactoring.
2006-12-21 14:57:13 +00:00
EventHandlers.h
Added CEventTargetExhausted, used by the unit AI for gather and build, as well as GetDistance and GetVisibleEntities JS functions in CEntity that are required by the JS code for these events.
2006-10-09 04:17:15 +00:00
Formation.cpp
GCC compatibility (fixed CStr.h case, got rid of a few warnings)
2006-10-20 01:06:43 +00:00
Formation.h
# housekeeping
2006-07-20 14:37:58 +00:00
FormationCollection.cpp
# housekeeping
2006-07-20 14:37:58 +00:00
FormationCollection.h
# housekeeping
2006-07-20 14:37:58 +00:00
FormationManager.cpp
# minor fixes exposed by ICC 9.0 warnings
2006-12-17 00:49:09 +00:00
FormationManager.h
A few organization changes:
2006-06-09 23:07:11 +00:00
LOSManager.cpp
Bug fixes and more game setup options.
2006-10-08 17:39:46 +00:00
LOSManager.h
Removed some header files from header files.
2007-01-13 22:44:42 +00:00
PathfindEngine.cpp
# Order system refactoring.
2006-12-21 14:57:13 +00:00
PathfindEngine.h
# Units will now back away from enemies when below minimum range.
2006-10-04 04:47:58 +00:00
PathfindSparse.cpp
# Order system refactoring.
2006-12-21 14:57:13 +00:00
PathfindSparse.h
# complete revamp of build system in preparation for automated self tests.
2006-06-02 03:56:24 +00:00
ProductionQueue.cpp
Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation.
2006-09-26 01:44:20 +00:00
ProductionQueue.h
# Better handling of entity ownership changes.
2006-07-21 00:05:56 +00:00
Projectile.cpp
# Tidied up some code.
2007-01-08 01:56:46 +00:00
Projectile.h
Removed some header files from header files.
2007-01-13 22:44:42 +00:00
Scheduler.cpp
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
2006-04-23 23:14:18 +00:00
Scheduler.h
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
ScriptObject.cpp
More header-file rejigging.
2006-06-09 18:32:00 +00:00
ScriptObject.h
# Added initial play-testing support in the scenario editor.
2007-01-17 03:25:20 +00:00
Simulation.cpp
# Tidied up some code.
2007-01-08 01:56:46 +00:00
Simulation.h
# new year's cleanup (reduce dependencies, clean up headers)
2007-01-01 21:25:47 +00:00
Stance.cpp
# Order system refactoring.
2006-12-21 14:57:13 +00:00
Stance.h
Bug fixes and more game setup options.
2006-10-08 17:39:46 +00:00
Technology.cpp
Renamed ore to metal in C++.
2006-10-26 22:01:26 +00:00
Technology.h
Tried compiling with ICC9 on Linux, which raised various issues:
2006-12-16 01:01:15 +00:00
TechnologyCollection.cpp
# Updates to techs.
2006-07-20 22:43:06 +00:00
TechnologyCollection.h
# housekeeping
2006-07-20 14:37:58 +00:00
TerritoryManager.cpp
# Tidied up some code.
2007-01-08 01:56:46 +00:00
TerritoryManager.h
Sped up territory border rendering by caching each edge segment's terrain-conformed coordinates so they don't have to be recalculated each frame.
2006-09-08 16:03:18 +00:00
TriggerManager.cpp
#Cinematic improvements; trigger features
2007-01-16 23:22:25 +00:00
TriggerManager.h
#Cinematic improvements; trigger features
2007-01-16 23:22:25 +00:00
TurnManager.cpp
# move ps/Network into top level project (and static lib).
2006-08-26 20:25:37 +00:00
TurnManager.h
# new year's cleanup (reduce dependencies, clean up headers)
2007-01-01 21:25:47 +00:00