0ad/source/simulation2
Ykkrosh 11a20e1bcf # Handle terrain passability and movement costs in pathfinder.
Simplify terrain code (remove Handle indirection).
Delete unused terrain properties.

This was SVN commit r7590.
2010-05-27 23:31:03 +00:00
..
components # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
docs Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts. 2010-05-01 09:48:39 +00:00
helpers # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
scripting # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
serialization Add STL-compatible pool allocator. 2010-05-25 19:24:14 +00:00
system # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
tests Replace JS_Enumerate with manual enumeration, to avoid its memory allocations. 2010-05-25 18:24:12 +00:00
MessageTypes.h # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
Simulation2.cpp # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
Simulation2.h # Delete a lot of obsolete simulation code. 2010-05-20 18:09:23 +00:00
TypeList.h # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00